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That's the intent - a tangible, PSO, non-hacky-feeling cost to blocking healing and being able to use DF/triggers perfectly with no interference. HUcasts max out with three units anyway.
I'm sorry that not being healed gives you anxiety. But, my perception is totally different. I find that most open games I have joined have people healing. So, I can't really get on board with making many changes based on a problem I don't think exists.
And, why do you seem to believe that playing HUcast, and the meta REVOLVES AROUND ONE ITEM. This is patently false, DF is not some thing that is applicable to every scenario not does it "one shot everything". You are honestly probably making things worse, people might read this and think that is what they are supposed to as do a HUcast.
I am 100% fine with adding something like Negate/Heal if this is really this much of an issue for so many people.
My only advice would be to pride yourself on how little you are hit, instead of how little you die. That way you won't need the FOs heals if somebody is DFing.
This was done for a completely different reason and has nothing to do with the topic at hand. Negate/Heal doesn't make the game any easier, just less annoying for certain people, and it definitely doesn't go beyond vanilla+.Timers in quests have already been flipped to count up instead of down on hard quests. Not everything should be “easy”.
Just so it’s on the record I am heavily against a negate unit. It goes far beyond the “vanilla with sprinkles” thing. It’s whole purpose can be achieved by simply being better and taking away yet another aspect of this game that requires a tiny bit of thought is lame. Timers in quests have already been flipped to count up instead of down on hard quests. Not everything should be “easy”. Pretty much this entire post can be boiled down to: just play better. It’s not hard and doesn’t require 1/10th of the focus/energy being claimed. It’s not Ephineas fault you wanna play this game with one and hand or whatever.
what i don't get is why we made the suggestions board read-only
when we could open it back up and shunt threads like this back there
heck let's just make it so ade can only post there
If an actual in-game solution isn't implemented, I'm going to take this mindset. I'm taking my regular gameplay back.
This was done for a completely different reason and has nothing to do with the topic at hand. Negate/Heal doesn't make the game any easier, just less annoying for certain people, and it definitely doesn't go beyond vanilla+.
Just to clarify:
- I support a command.
- A unit will be devisive and those who don't want to use it will be criticised.
- Reliance on resta is lazy.
Neither were mates. Why are all of your arguments OK but when someone says the same thing about your playstyle, it's suddenly invalid?Resta was never supposed to be a controversial thing.
Neither were mates. Why are all of your arguments OK but when someone says the same thing about your playstyle, it's suddenly invalid?
Mates are not, and never were, controversial.
Telling someone "use mates, I'm not healing you" IS controversial.
This trained me to believe that, in a video game, if you're using consumables, you're doing something wrong and playing badly.
On PSO, if I have to return to Pioneer 2 to get more Mates or use a Scape Doll to Trap Die, I feel like I've failed to succeed with what I had.