Quick question - Quick answer

When using resta/support techs are which affected characters based on the caster's client? A mix? or something else?
 
When using resta/support techs are which affected characters based on the caster's client? A mix? or something else?
Caster’s client. They “target” the affected players based on level of technique and any boosts, then send a packet to the server letting them know who was affected.
 
Okay new question. I’m thinking about investing in a high hit L&K38 combat for hucast, but I’m trying to think of what areas to sphere. I know I want to sphere dark but should I also sphere native to one shot the Zu’s? Or machine might be good! What do you guys think?
 
Were government quest been reset in recent times?
I cant add hit to my enemy weapons and I've done so before. With none of my characters, wth?
 
Were government quest been reset in recent times?
I cant add hit to my enemy weapons and I've done so before. With none of my characters, wth?
It’s unique to each character and difficulty so perhaps you’re using the wrong one or in the wrong difficulty
 
If memory serves there are permeant choices you can make that can't be undone- Is this actually the case or my memory is just fuzzy from aging. If it is the case what are some things I want to be wary of when I eventually get to a point I deal with it-

What I'm trying to reference is I believe there was an item that gave a permeant stat boost but, its limited how many you could have. Are there other things Im forgetting or not aware of?
 
If memory serves there are permeant choices you can make that can't be undone- Is this actually the case or my memory is just fuzzy from aging. If it is the case what are some things I want to be wary of when I eventually get to a point I deal with it-

What I'm trying to reference is I believe there was an item that gave a permeant stat boost but, its limited how many you could have. Are there other things Im forgetting or not aware of?
What you're thinking of are known as Materials, which were previously permanent but here on Ephinea you can use the command "/matreset" in the lobby and have all but HP and TP materials reset.

The only other thing I can think of that's permanent (that isn't obvious like class chosen) is Section IDs, which are permanent once you reach level 20, or otherwise change it once beforehand.

Even things like character appearance and name can be changed at anytime if you're in a team with the Dressing Room unlocked, or with the Ephinea command "/modname _____"
 
So I've seen teams brought up a bunch and the bit of digging I've found they're effectively a guild or alliance depending whatever gaming background you may have- is there any particular "goal" they generally have or are they simply a means to get unlocks? Im interested in knowing the merits and expectations of them. As right now it seems to me you join one just for the unlocks and they don't do much other than that. What am I missing?
 
So I've seen teams brought up a bunch and the bit of digging I've found they're effectively a guild or alliance depending whatever gaming background you may have- is there any particular "goal" they generally have or are they simply a means to get unlocks? Im interested in knowing the merits and expectations of them. As right now it seems to me you join one just for the unlocks and they don't do much other than that. What am I missing?
A team is just another word for guild yes and it can mean as much, or as little as you want it to. Some content is gated behind being in an expanded team, basically 2 quests (of which only 1 is seen as worth playing) and the dressing room, but aside from that it has no "real purpose".

You can read up on them more on the wiki HERE.
 
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