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60% of the time we get a Present 50% of the time.
In other news, Spirit TypeSW/J-Sword 30h get!
time to open dem upView attachment 8674
I don’t know if I’d go that far, but I do feel the change is a bit unfair, at least as far as changing the guaranteed 50h or others to variable. (I can understand making the Very Rare category slightly more rare, sure.)I remember someone posted an image of some apes at a round table last year during the Christmas thread. Turns out it really was a group photo of the event QA team loool
What a hero.Please direct all hate towards me as the staff are not responsible in any part for these nerfs, thanks.
Well, WE WILL SEE. Maybe when I get home either after having a talk with some of the staff... or maybe they will change it back themselves.Then change it back, you're the server owner.
And all the community gets is a pitiful "oh well"This also highly punishes people who were saving presents to open a lot of them at once. Not exactly fair because they had no idea this change would happen. There was no forewarning.
Damn I didn't even think about this, that sucks dude.This also highly punishes people who were saving presents to open a lot of them at once. Not exactly fair because they had no idea this change would happen. There was no forewarning.
First time I've seen that, was that on Eph1 or another discord? Grimey, pero que se puede hacer? ¯\_(ツ)_/¯And all the community gets is a pitiful "oh well"
I wholeheartedly agree with you. A nerf this hard should have probably came with an announced time it would occur.This also highly punishes people who were saving presents to open a lot of them at once. Not exactly fair because they had no idea this change would happen. There was no forewarning.
Ephinea discord in the PSO chat. just under 3 hours ago.Damn I didn't even think about this, that sucks dude.
First time I've seen that, was that on Eph1 or another discord? Grimey, pero que se puede hacer? ¯\_(ツ)_/¯
I think a better balance, in my opinion, would have just been to change the rarity on the items but not actually change some of the static hit values to variable.My two cents:
If they think this change is required for balance or to not pass a certain 'vanilla' threshhold, I think that overrules the not-fair argument.
A: Oh yeah! I just got a 15 hit Rambling May!
B: Not a 50 hit? Might as well be a shit tier weapon. Sell it for 1 PD.
Personally speaking, the only one I'd say is contentious is the Rambling May.If they think this change is required for balance or to not pass a certain 'vanilla' threshhold, I think that overrules the not-fair argument.