9th Anniversary Event Thread

Ender

Snail
Staff member
Guildcard
42017744
9th Anniversary Event
12th August ~ 9th September

Welcome to the 9th Ephinea Anniversary Event!

If you're a veteran, you'll already know what this event is all about, and to save you trawling through the thread, here's all the changes this year:

- August Atrocity #1 and #2 are available for the duration of the event in the event category for Episode 1 and 2, respectively.
- The milestones are now unlocked based on clears in Maximum Attack: E and August Atrocity in the ultimate difficulty only. Think of this as a server wide Hunter's Boost Road where the lowest cleared quest determines which milestone has been unlocked.
- The milestone targets were estimated by considering past Anniversary events.
- This should hopefully address the main issue with last year's Anniversary event where one quest was a large majority of games.

What's the Anniversary Event?

The Anniversary Event is an event which features badge currency drops and a set of exclusive limited-time quests, known as Maximum Attack E.

During the course of this event, you will be able to find four different types of badges:
  • Bronze (All Difficulties)
  • Silver (Very Hard and Ultimate)
  • Gold (Ultimate Only)
  • Platinum (Ultimate Only, extremely rare)
The higher the difficulty, the more common the badge drops. These badges will drop anywhere, they are not exclusive to the event quest series.

All badge drops will also be independent of any drop rate modifications. This means you will find badges at the same rate regardless of the amount of players you are playing with.

Note that badges cannot drop from rappies that are scared instead of killed.

You'll be able to spend these badges in the "Anniversary Event Shop" under Episode 1 at various NPCs.

Note that:
  • 10 Bronze = 1 Silver
  • 10 Silver = 1 Gold
Maximum Attack E

Maximum Attack E are this event's designated quest series.

Each quest is designed to last 5-10 minutes, and cannot be failed, meaning all players will be able to participate.

The quest list is as follows:
  • Maximum Attack E: Forest
  • Maximum Attack E: Caves
  • Maximum Attack E: Mines
  • Maximum Attack E: Ruins
  • Maximum Attack E: Temple
  • Maximum Attack E: Spaceship
  • Maximum Attack E: CCA
  • Maximum Attack E: Seabed
  • Maximum Attack E: Tower
  • Maximum Attack E: Crater
  • Maximum Attack E: Desert
Note that each quest features a timer. This timer doesn't have any purpose and is simply for players who like to see how fast they're going. The timer will also freeze at the end of the quest, so players don't have to rush to press their printscreen button.

August Atrocity
This is a new series of quests introduced for this year's event. Like the December Disaster quests from the Christmas event, these quests are made in the style of the existing event quests but feature a wide variety of enemies, including enemies from other episodes this time!

Note that only two of the quests in this series are done. A third one may be released later in the event. Feel free to provide feedback on the quests or if you notice any issues with monster behavior.


Event Milestones

Event Milestone Page

During this event, clears of each event quest in Ultimate difficulty will be tallied. The lowest cleared event quest will determine the server's current milestone.

Make certain goals to unlock boosts for everyone to enjoy. Any boosts applied will function everywhere, not only in the event quests.

If you wish to see your personal kill counter, talk to the Guide in the Anniversary Badge Shop.

Anniversary Shop Quest

Normal → Episode 1 → Shop​

If you manage to find or earn badges on your travels and hunts, you may trade them for various goodies in the Anniversary Shop Quest.

There are a total of 8 NPCs to do trades with, and they all take various badges for their services.

Check under the spoiler if you're interested in the shop list.

In the Anniversary Shop, there are nine NPCs who would love to do business with you and your badges.

The Bronze, Silver and Gold Badge Shops
Location: The plaza next to the bank

Each of these shop attendants will trade flat item rewards for badges.

Currency: Bronze

1 - Music Disk (Random)
1 = Trigrinder
5 = Soul Eater
5 = Suppressed Gun
5 = Technical Crozier
8 = Addslot
20 = Butterfly Net
20 = Bamboo Spear
50 = Chu Chu Fever
50 = Bunny Ears
50 = Cat Ears

Currency: Silver

1 = Def Material
1 = Evade Material
1 = Power Material
1 = Mind Material
2 = HP Material
3 = TP Material
5 = Luck Material
8 = Broom
8 = Chameleon Scythe
8 = Wok of Akiko's Shop
10 = Item Ticket
99 = Cyan Paint
99 = Onyx Paint
99 = Orange Paint
99 = Rose Paint
99 = Ultramarine Paint
99 = Violet Paint
99 = Chartreuse Paint

Currency: Gold

1 = Photon Crystal
1 = Imperial Pick (random stats)
1 = Red Mechgun (random stats)
1 = Windmill (random stats)
6 = Parasitic Cell Type D
6 = Flame Garment (220 DFP, 120 EVP)
6 = Electro Frame (220 DFP, 120 EVP)
8 = Aura Field (250 DFP, 140 EVP)
5 = Pioneer Parts
5 = Heart of YN-0117
5 = Stealth Kit
30 = Mag Kit
30 = Varuna Kit
30 = Kalki Kit
30 = Vritra Kit
35 = Photon Filter
50 = Photon Booster
95 = Photon Sphere

The Hunter from Ragol
Location: Tyrell's Office

The Hunter can be a little rough around the edges, but you can't argue with his stock. If you bring him Gold Badges, you can trade him for one of his weapons. If you're lucky, you might get one with Hit. All weapons will cost 1 Gold Badges.

The Hunter is sick of properly tekking items for you, so you can buy a random untekked weapon for 1 Gold Badge. They can potentially have higher percentages, but you don't get to choose which weapon you'll get.

Currency: Gold

Daisy Chain
Nice Shot
Hammer
Crazy Tune
Toy Hammer
Harisen Battle Fan
Akiko's Cleaver
Samba Maracas
Rocket Punch
Le Cogneur
Lollipop
Flower Cane
Syringe
Game Magazine

The Thief from Ragol
Location: Medical Center

Back from her misadventure in Caves, the Thief will let you gamble your Bronze Badges for exotic prizes. Her selection of items consists mostly of those available from Coren; those who trade with her may find a variety of units, armors and shields, most of which are aimed to help newer players.

Currency: Bronze

Common Rewards:
Monomate
Monofluid
Antidote
Antiparalysis

Uncommon Rewards:
Cure/Poison
Cure/Paralysis
Cure/Slow
Cure/Confuse
Cure/Freeze
Cure/Shock
Hero/Ability
HP/Revival
TP/Revival
PB/Create
Hero/Ability
Devil/Technique
Devil/Battle
Three Seals
Tablet

Rare Rewards:
Raikiri
Invisible Guard
Sacred Guard
S-Parts ver2.01
Honeycomb Reflector
Hunter's Shell

The Badger
Location: Outside the teleporter to Tyrell's Office

The Badger has been here all along. He used to hang around the bank, waiting for his friends to show up. They never did. Now he expects you to be his friend. Good luck with that.

He's not without a purpose, however. Instead of trading up badges through the Badge Shops, the Badger will provide that service for you. He's just that nice of a guy. If you bring him 10 Bronzes, he'll give you 1 Silver, and if you bring him 10 Silvers, he'll give you 1 Gold.

The Guide
Location: Hunter's Guild

The Guide makes her return from last year, providing some insight into the event to players who ask. If looking up this thread every time seems tedious, seek out the Guide instead.

Like last year, the Guide is also in charge of handing out the grand prize for players who find the coveted Platinum Badge.

Currency: Platinum

1 = Lavis Cannon
1 = Sealed J-Sword
1 = Heaven Punisher
1 = Handgun: Guld
1 = Psycho Wand
1 = Prophets of Motav

All weapons come with 0% in every category.
 
I must say… the server wide HBR is frickin sick. It’s fun and also funny and entertaining to work together. Some areas are much harder than others too lol. It’s funny to look at the chart right now and see how low Tower quests are. The whole server being forced to spam a hard area to progress. It’s really cool. Great job this year!
 
Is there still a thing where you get a photon sphere reward for maxing your boost/rank for all of the event quests?
 
Great event, love the new Atrocity quests. At first I felt like their monster pools were too similar but I've started to appreciate the nuances over time.

Kind of bummed there's a heart of wok of akiko's shop, since it means there'll probably never be wok of akiko's shop with hit available.(same as soul eater and h.o. soul banish)
 
Great event, love the new Atrocity quests. At first I felt like their monster pools were too similar but I've started to appreciate the nuances over time.
Yeah I really like the omnispawn quests too. It really bring game knowledge full circle and opens up the possibility for entire custom episodes to be made in the future like how SEGA made episode 2 by reusing some normal-vh mode enemies within ultimate. Episode 5 with boomas, evil shark etc lol. Who knows what the future will hold in that regard. I hope they add some permanent quests and it’s not just an event thing. But maybe they don’t want the game to get too focused on that feature if people only played those quests lol.

I also wonder what is means for bosses? Will we see a Cross-Episode boss run quest? That would be sick.
Kind of bummed there's a heart of wok of akiko's shop, since it means there'll probably never be wok of akiko's shop with hit available.(same as soul eater and h.o. soul banish)
Pretty certain those were never added with hit for balancing reasons.

Both of those items you mentioned have sacrificial specials so they probably outclass other weapons once they had hit.
 
Yeah I really like the omnispawn quests too. It really bring game knowledge full circle and opens up the possibility for entire custom episodes to be made in the future like how SEGA made episode 2 by reusing some normal-vh mode enemies within ultimate. Episode 5 with boomas, evil shark etc lol. Who knows what the future will hold in that regard. I hope they add some permanent quests and it’s not just an event thing. But maybe they don’t want the game to get too focused on that feature if people only played those quests lol.

I also wonder what is means for bosses? Will we see a Cross-Episode boss run quest? That would be sick.
Wait, what? When did Sega reuse normal-vh enemies within Ultimate?

EDIT: Also, despite your and my opinion, the August Atrocities are among the least played of the event quests, so I don't think there's a danger of people getting too focused on them... though that might also be because of the simultaneous presence of the ep. I/IV MAE quests.

Pretty certain those were never added with hit for balancing reasons.

Both of those items you mentioned have sacrificial specials so they probably outclass other weapons once they had hit.

Yes, this has occurred to me, but I'm not sure they'd be more unbalanced than the changes to Galatine, Heaven Striker + Punisher, Rambling May, Girasole and Type weapons. Even having a chance at winning one with hit from the Hunter would be exciting, but I'm a sure a high hit Wok of Akiko's Shop would auction for too much and the economy would never recover. ;)
 
Last edited:
Hmm, any tips on getting through that small fourth room in August Atrocity #1 on Ultimate? I've been consistently getting walled there with the wave with the two Mericarols and a couple of chaff Sinows; it's just too small there for me to dodge the insta-kill megid spit consistently enough, I think.
 
Back
Top