@Vex:
Wait, so you're asserting that I'm ignoring all of your points because I didn't specifically address the solution you provided for walling off the "secret room" of PTS?
That's not a solution at all!
The quest is still highly broken. It still ends with Falz, so people are going to be just as motivated to finish it, so shuffling around the highly broken pieces here solves nothing.
@fishhao: I've played PTS several times. This isn't just a matter of "not liking how someone else is playing the game." This is a matter of having at least SOME controls and restrictions on access to enemies to keep the game's economy dynamic and to avoid "immediate gratification burnout."
If you don't think PTS is broken, then what is? Is "what is broken" also just a matter of opinion? Why don't we just go all out and make every enemy worth 10,000 experience? Then we can hit Level 200 in just a couple of runs. Let's make the drops 10x, as well! Hell, let's just give everyone a max-stat Level 200 character of every class with the all of the top tier weapons with 100% hit and 100% N/D or A/M. Why work for anything?
We all know that humans generally find the path of least resistance. That's why having a robust set of quests that focus on different hunts is a GOOD thing. If the best hunt for every single enemy is in ONE QUEST ONLY, that's all everyone is going to play, and to defend that by saying, "That's just how I want to play," is short-sighted, and will ultimately ruin the game for everyone.
Just play Sandbox mode if you want a game without any balance or economy. Because that's what PTS and WoF are basically leading to.
I think we would all agree that we're not trying to become Ultima here. The gameplay there is ridiculous for anyone who wants to enjoy a semi-vanilla experience. There's a reason this server exists and is unique.