Komishiro85
Member
- Gender
- Male
Shoot I don't have a login folder. I'll have to take the folders out of the source zip file. I just have the basic structure. I think that's why it's so hard for me is because the game never had any of that stuff as all I had was just the basic compiled structure that you created. I'll have to remember where to place these folders at. The param folder does absolutely nothing. I've exchanged that plyleveltbl plenty of times and it's the one in the server folder that makes the changes. I think the param is just if I ruin any of the files I can take it out of the param. That's where it should be loading though, but it's not. The prs and bin are in the server folder, though I know the prs shouldn't be there. I think that was my fault for creating it inside there. The login_server exe is inside the server folder and always has been. Then again, I downloaded mine from theisozone and probably shouldn't have. When the game installs, it creates the login_server.exe inside the server folder.
I wish I had an install that had a complete install of all the folders, but I know basic players will only need the basic structure, so I can see why it would be like that. There should be a developer install as well as a basic install. That would be pretty cool. But, I know it's not necessary. It's bad enough we already have easy indy developing tools inside of rpg maker or game maker.
I should be able to open def_tables.h with Microsoft Visual Studio maybe. I have a run program that is in there. I think you built that. I click run and it loads the patch, ship, and login, and I can click stop to stop it all. That's actually really handy. If I can edit the def tables, I will make sure to max the levels at 999. Even if I never reach that far, it will be there and maybe someone else would want to continue the project.
Well, this is just a bump in the road. I'm sure if I figure this part out, the rest will be easier. I think working with something that is hardcoded is the hardest thing. I've used game making software before, so I've learned how to place scripts and stuff. I just can't script from scratch. I used to create eggdrop bots on IRC. I also created a wikia page. You can't create wikia pages without using java, because most of it is based around html coding and that always contains some form of js in there. So if I can work on wikia pages, then I'm sure I can figure this out. Once I complete this part, the rest will be easier. See, I have no experience with compiling because every program I've used had an auto compiler in there of some form. Even rpg maker can compile games. But, all that is indy software for indy developers. But, there are some extremely advanced rpg maker games that are modified so they barely even look like an rpg maker game. To The Moon was made with rpg maker. That was a visual novel game and a very good one at that.
Anyways, I'm going to give this a try. I'm sure I'll figure out how to open the def_tables.h file, but I can probably do that through Microsoft visual studio. If not, I'm going to cry lol... I know if I try and open some files with generic editor they come out all scrambled looking or might have a couple - - . . symbols and that nothing else. That would mean hex editor would be the only way. I just wish there was a program to unscramble a hex editor so it comes out in words and texts. But that's probably for security reasons. I'm not that dense anyways, thank you a lot. I promise once I figure out what I need to, things will be a lot easier on me. Then when I complete what I need, I can show you the work I've done
I wish I had an install that had a complete install of all the folders, but I know basic players will only need the basic structure, so I can see why it would be like that. There should be a developer install as well as a basic install. That would be pretty cool. But, I know it's not necessary. It's bad enough we already have easy indy developing tools inside of rpg maker or game maker.
I should be able to open def_tables.h with Microsoft Visual Studio maybe. I have a run program that is in there. I think you built that. I click run and it loads the patch, ship, and login, and I can click stop to stop it all. That's actually really handy. If I can edit the def tables, I will make sure to max the levels at 999. Even if I never reach that far, it will be there and maybe someone else would want to continue the project.
Well, this is just a bump in the road. I'm sure if I figure this part out, the rest will be easier. I think working with something that is hardcoded is the hardest thing. I've used game making software before, so I've learned how to place scripts and stuff. I just can't script from scratch. I used to create eggdrop bots on IRC. I also created a wikia page. You can't create wikia pages without using java, because most of it is based around html coding and that always contains some form of js in there. So if I can work on wikia pages, then I'm sure I can figure this out. Once I complete this part, the rest will be easier. See, I have no experience with compiling because every program I've used had an auto compiler in there of some form. Even rpg maker can compile games. But, all that is indy software for indy developers. But, there are some extremely advanced rpg maker games that are modified so they barely even look like an rpg maker game. To The Moon was made with rpg maker. That was a visual novel game and a very good one at that.
Anyways, I'm going to give this a try. I'm sure I'll figure out how to open the def_tables.h file, but I can probably do that through Microsoft visual studio. If not, I'm going to cry lol... I know if I try and open some files with generic editor they come out all scrambled looking or might have a couple - - . . symbols and that nothing else. That would mean hex editor would be the only way. I just wish there was a program to unscramble a hex editor so it comes out in words and texts. But that's probably for security reasons. I'm not that dense anyways, thank you a lot. I promise once I figure out what I need to, things will be a lot easier on me. Then when I complete what I need, I can show you the work I've done