The (e)c(on)omical and social classes of Ephinea/PSO

Some returnees/chronic offenders/crusty sobs simply ignore the meta and collect rares that suit their aesthetic instead of the min/max optimization that others enshrine due to higher utility/efficiency. Equating skill/competency and wealth is illogical past a minimal threshold. Something something grind time mumble mumble.
 
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Hey it's Bartle ... actually his name is Richard Bartle.

He would like you to take his test: http://matthewbarr.co.uk/bartle/

No right or wrong answer. Just let us know what kind of player you are.

More info here.
 
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I would love a Bartle shopkeeper in some quest in fancy cloths ;-;

Love your work, V. Come back soon ;-;
 
so you're saying that being rich makes you skilled and that blue burst was the beginning of pso

let me throw a like your way cause that is 2true
 
Some returnees/chronic offenders/crusty sobs simply ignore the meta and collect rares that suit their aesthetic instead of the min/max optimization that others enshrine due to higher utility/efficiency. Equating skill/competency and wealth is illogical past a minimal threshold. Something something grind time mumble mumble.

I do love my rainbow baton.
 
I am such a horder and a jew tbh, no clue what catagory that is in.

S25rQlC.jpg

Hey it's Bartle ... actually his name is Richard Bartle.

He would like you to take his test: http://matthewbarr.co.uk/bartle/

No right or wrong answer. Just let us know what kind of player you are.

More info here.

You are 73% Achiever
What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

You are also:
67% Explorer
47% Killer
13% Socialiser
 
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The Bartle Test of Gamer Psychology

You are 67% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


You are also:

60% Achiever


53% Socialiser


20% Killer


This result may be abbreviated as EASK

This would make sense as large open world games where you can wander are bad for me as i spend more time wandering than actually doing quests and such.
 
you're attempt to create a model for the community based on skill and wealth failed, considering some people have nothing and are the top dogs othewise.

most "elitists" and beyond are considered douchebags simply for giving you input and tipps on how to play the game. Ya'll can't handle criticism and aren't willing to change while said elitists change the way they attempt something all the time based on what brings them better results.

I regularly gave freestuff to new players (v101s, v801s,200 mags, 50h charge gear, couple rares) in addition to "carrying" their runs and giving them tips on gameplay and economics, yet people thought me and my friends were the most vile people on earth back on schtserv.

#1out
 
you're attempt to create a model for the community based on skill and wealth failed, considering some people have nothing and are the top dogs othewise.

Some people don't like the kind of models by nature in the first place but this can act as a decent representation of how the community looks like in my oppinion. I am not for political correctness however. How would your model look like since I am missing constructive feedback.

most "elitists" and beyond are considered douchebags simply for giving you input and tipps on how to play the game.
If you do this you are not by (my) definition an elitist.

I do the same thing and I am not considering myself in this group (might lack some skill as well). Those who can't handle some feedback at all are simply butthurt so don't worry too much about them.

I regularly gave freestuff to new players (v101s, v801s,200 mags, 50h charge gear, couple rares) in addition to "carrying" their runs and giving them tips on gameplay and economics, yet people thought me and my friends were the most vile people on earth back on schtserv.

If you read my post more carefully, perhaps you could see yourself as a veteran or as a Die-Hard. Even I am somewhat susceptible of showing annoyance towards party members that seem to lack skill and who I think are in my or the party's way. I am trying to be kind, believe me! But sometimes I get annoyed too. No one is free from this shit, neither are you probably. However, once you reach a certain treshhold of skill then everyone else can look as a noob and this can get very frustrating (but you cannot show this too much as well), you can't deny this. That does not have to be a personality thing. Giving away shit to new players is something I would not advice though since a lot of them will simply stop playing (some might continue as well ofcourse) but are missing the feeling of being rewarded of playing a lot.
 
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i'm 73% explorer and 60% Socialiser 47% Achiever 20% Killer. Interesting that Bartle think that what i'm am. then again i like looking at the maps and seeing what they have, but i still like to help and talk with others. i do like some sense of achievement but i am not trying to kill other players but when i have to i don't mind too much. thank you Bartle for info about what type of gamer i am.
 
btw i did read your post carefully but i still feel like this even after considering ...

Hmm... I was quite negative about the elitists. That is true. Reading your reply you might have a different understanding of what an elitist is from mine because they are defined by their attitude in my view, not (just) their level of skill. So what is an elitist according to your view so I can tweak the post in a more positive direction. I guess my tone of voice has to be tuned there (instead of having a battle of definitions because that would not get any of us anywhere).

The Die-hards can get annoyed ofcourse (like everyone else here) but are mostly defined by their skill instead of their attitude. At least, that is the way I describe them. Being way better than anyone else means you are more susceptible being angry towards lesser players doing stupid shit. This does not mean you show your annoyance all the time or that there is anything wrong with you personality wise because that is only a natural thing.

So I was negative on about 10% of the population (which is a really rough estimation and there could easily be less of them) and according to your interpretation (and according to some other people perhaps as well) also about the Die-hard, since it was not my intention to be negative about them. I just wanted to point out de differences.

You also said that the elitists weren't harsh on you. I've played with you and I know you are a pretty skilled player ;) , they simple don't have any reason to do so.
 
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