TaoChaos
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I saw a couple anti-leech posts, but everyone else seems for it. I mean... you earn drops regardless of tagging, so why not exp?Back on topic:
Is anyone even against this idea?
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I saw a couple anti-leech posts, but everyone else seems for it. I mean... you earn drops regardless of tagging, so why not exp?Back on topic:
Is anyone even against this idea?
Exploiting? Multi-boxing?I saw a couple anti-leech posts, but everyone else seems for it. I mean... you earn drops regardless of tagging, so why not exp?
The workaround solutions for the tagging system are almost all only valid for late game players. Meseta is more valuable to newer players. Techs are weaker and have less range. Spreads aren't as available. Tough not to get hit when there are areas literally filled with spawns, ranged/aoe attacks, or even Dorphons who are difficult to avoid period. I believe a new system would benefit all modes of play, late game vets included, but I'm not advocating those. I'm mostly advocating early to mid stages of play.This is a joke right? Fo's can tag easily. Easily. If you can't tag because your hucast buddy needs healing, tell him to be a fat ass and start eating more mates. 3000 meseta for 10 dimates is far less than the implementation time needed for a system like this. The complaints I saw were (he needs healing, I'm on the floor, I'm supporting)
Solutions:
1. He buys mates
2. Don't get hit
3. Tag with jellen, spam ratechs.
Think about it.
You need to push 1 button to get exp while he has to run around hitting everything.
Think about it.
Before you get mad at me about being insensitive and not understanding you should seriously
Think about it.
You shouldn't need a game to tell you to be nice to the people you're playing with. If you're going to play with other people, you should take their own wants and needs into account, as well as your own, so that everybody can have a good time.I'm not a fan of asking people to be nice to each other because there's no way to adequately convey that message.
...other than, you know, creating a positive environment for their teammates.Proper game design teaches people how to play through its innate conveyance. Should we use social methods outside of the game, that still leaves players no real incentive to do this.
Perhaps, but it's a matter of development effort vs reward. There are two solutions to your problem:Even if players in PSO were given XP for healing or buffing their teammates, it would be a more rewarding system than what we have now.
What is your definition of elite? >_>; HUcast is the most elite class, so not wanting to play with one hardly makes you elite as well. .
I saw a couple anti-leech posts, but everyone else seems for it. I mean... you earn drops regardless of tagging, so why not exp?
The workaround solutions for the tagging system are almost all only valid for late game players. Meseta is more valuable to newer players. Techs are weaker and have less range. Spreads aren't as available. Tough not to get hit when there are areas literally filled with spawns, ranged/aoe attacks, or even Dorphons who are difficult to avoid period. I believe a new system would benefit all modes of play, late game vets included, but I'm not advocating those. I'm mostly advocating early to mid stages of play.
Perhaps it's been awhile since you've played on a fresh account with not so much as a good mag, let alone be completely new to the game. Think about it.