Aleron Ives
Member
These are for editing the game's files, not your save files.
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Something that may be easier - can I edit the ItemPMT files to un-reduce special activations on weapons with reduced specials?Yes, you debug the game while it's running to find the relevant functions, then disassemble the binary to look at how the functions work so you can modify them.
Nothing can be done about that, I imagine. The PRS compression software or algorithm isn't exactly like SEGA's. So, most likely you'll just have to deal with it.The original is 15.3 KB (15673 bytes) and everything I've put through the editor comes out as 15.7 KB (16143 bytes)
Yeah, I've considered that, and I'm going to look into that... After I fix what I've already broken!Yeah, not much I can do about it...
Maybe you can decompress the file and compress with another PRS tool that can give you the result you need.
The problem is that the GC version is big endian, while the Xbox version is little endian. Using the GC tools will read pointers incorrectly in the Xbox files, thus the PMT editor not knowing how big the Xbox PMT file is. Since the file structures of the Xbox version are probably identical to the GC version aside from the endianness, it should be an "easy" fix, assuming Soly wants to release tools for PSOX, still has the source files for the GC tools, and can still build them in his current environment.
Out of curiosity, why do you want to work on PSOX? It's pretty much ignored, since it can't go online anymore or even be played at all without a modded Xbox to put the fake XBL credentials on the HDD.
I might look into it, but can't promise anything.
I barely did some of them for Ives, not sure if I want to go and do the same, again...