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That's what I'm saying though, PDs are worthless until everyone decides that it's a new form of currency. #MakeMesetaGreatAgainI don't think there's anything wrong with exchanging Photon Drops for other items; the problem is that Photon Drops have no value outside of Paganini, as he's the only place you can spend them. Unless you want an S-Rank special, Black King Bar, Magical Piece, Snow Queen, or better weapon percentages, Photon Drops probably have no value to you except as something you can give to some other player in exchange for something you do want. ...unless you really want that Nei's Claw, in which case more power to you?
The list of things Paganini can give you is pretty short compared to the number of things you're likely to want over the course of raising your character, so Photon Drops don't work all that well as a currency when you can't use them to buy most of the goods you're looking for.
This, the more and more I think about it.Come to ephinea they said, it’s vanilla
If PSOworld is correct (big IF), then there are almost no 100 DAR enemies. In fact, most of the common enemies, Bartle, Barble, Tollaw, Vulmer,..., Dimenian,etc. have around 30 DAR.
So, yeah the effects on a 100 DAR enemy are very bad for demonstrating the effects of a buff to PD rate.
Unfortunately, the ephinea drop chart no longer has the DAR info on it.
When it comes to game design, less is more.
So I voted against PD increase.
I think the slow grind and item hunt of PSO is what makes it interesting. I used to be on a server that dropped PD's like candy, and it over powered everyone.
Thought about it for a bit, and I think I'll follow suit and change my vote from "Both" to "Neither", because...
Well, let's think about it for a bit. Isn't this server supposed to be as "vanilla" as possible with certain QoL changes? Pretty sure neither adding solo versions of established multiplayer quests nor boosting PD drop rates (regardless how big or small the boost is) really count as "QoL changes" and may move the game a little too far away from "vanilla" for most people's taste. That is, of course, if we go with the perspective of one that wants to maintain vanilla status.
But even if we ignore that perspective, as a mostly-solo player, I feel we already have enough quests that can be comfortably solo'd, even in Normal mode with a bit of effort and knowledge (I can't really say for Challenge Mode since I haven't tried it (much less attempted to solo it), but that's a completely different mode that will be unaffected regardless), and adding more single-player versions of multiplayer quests (particularly the popular multiplayer quests) might give newer players the impression that multiplayer is either less desirable or completely dead in comparison. Also, just the idea of a PD drop rate increase is triggering some people's bad memories of Schtserv. Based on the fact that I've heard little good about Schtserv in my entire time as part of the PSO community, that alone says that messing with the PD flow is clearly a super-controversial method that's... to make an estimated guess... at least 68% likely to cause more harm than good (as is, afaik, the same with every proposed change that trigger those memories). And THAT'S the best-case scenario. So it would probably be a good idea if both options were to be put on the back burner for the time being, at least until the recent DAR changes and current Season blow over and we can more accurately determine the potential damage the proposed options may or may not cause.
This isn't really what I meant by "perception". A better example would be someone who shows up here, hasn't traded at all since Schthack, and remembers a Lame being some crazy double-digit number of PDs. They price check it and figure out it sells for 5, and say "what the hell, that's nothing", even though 5 PDs is worth a hell of a lot more here than on Schthack. That's what I'm talking about.
OK, now I agree that this is a problem. My issue with this solution, then, is that it won't do anything to solve the problem. Making PDs more common makes S-Ranks and Spheres easier to get, which is completely fine with me, but what would it do to raise any items' values? PDs will be worth less (if the drop rate doubles, then I'll ballpark it at making a Lame 10 PDs instead of 5), and regular items won't be worth more (the heavy damage to the values of items like hit Zanba, hit FS, hit Vivi, etc. done by events likely won't be affected by this). I'm willing to work to solve this, but raising PD drop rates just isn't going to do it. You raise the example of real-life economic stimulus packages - this is like throwing said stimulus into a fire. It's pointless and it'll just devalue items even more without raising the value of anything else.
Speaking as a player that's relatively new to this server (lessthan6monthshollaatyaboi), I've honestly never had an issue getting the ball rolling, as far as getting gear and everything goes. Sell Meseta, Roll Coren's Prizes, Do Box Runs, Farm, Sell. There's plenty of ways to get started. I didn't get much help either, outside of a few mid hit 7-9* +Hit weapons and a Hell Raygun. I did pretty well for myself. I've had to have accumulated over 40pd's worth of gear so far. And that's coupled with the fact that I have realistic expectations of how far I'll go on this server, as i don't play much more than 25 hours a week. I don't want to be compensated for my lack of dedication
For step 3, IIRC you said meseta is 66.66%, the other two being 16.66% each. Can the "set" drop be a tool drop? I don't remember.Drop mechanic is as follows:
Not exhaustive, but should give you an idea as to what is going on.
- Roll DAR
If success, go to step 2. If fail, stop here.- Roll Rare Drop.
If success, drop the designated rare item. If fail, go to step 3.- Roll for meseta, set or tool. (I can't remember the exact rate, let's go with 33% for each for now)
If meseta, go to step 4. If set, go to step 5. If tool, go to step 6.- Decide how much meseta will drop from the min/max ranges of the enemy.
- Depending on the enemy, drop a weapon, frame, barrier or unit. A bunch of other calculations will be done to decide the stats.
- Decide which tool will drop based on some set rates.
For Photon Drop specifically in Ultimate, there is a 0.8% of all tool drops to drop a Photon Drop.
Boxes are also slightly different, they have set rates for each drop type (can drop all the sets for example), and tools are like 10% of all drops.