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This!! It boggles my mind why high networth players would agree to this? Also I thought the economy was dead because of Seasons not because of lack of PDs. The market was fine in my opinion before Seasons came around. I was selling 2-3 satos every day, now that all new players join seasons and you can't trade with them. I now sell like 2-3 per week. Not because of a lack of PDS.If you had over a thousand PDs worth of items acquired prior to some of the major economy crashing events and then be told overnight that they lost a significant amount of value because of a proposed solution to fix an issue caused by the lax regulation of event rewards it would be easier to understand why not everyone is agreeing with it.
This isn't really what I meant by "perception". A better example would be someone who shows up here, hasn't traded at all since Schthack, and remembers a Lame being some crazy double-digit number of PDs. They price check it and figure out it sells for 5, and say "what the hell, that's nothing", even though 5 PDs is worth a hell of a lot more here than on Schthack. That's what I'm talking about.We're getting into semantics if you want to talk about the "perception" of a PD's value and its "actual" value. Saying "a photon drop is worth 1/99th of a photon sphere, that's its *actual* value" is the same circular thing as saying "a dollar bill is worth 1/100th of a hundred dollar bill"
OK, now I agree that this is a problem. My issue with this solution, then, is that it won't do anything to solve the problem. Making PDs more common makes S-Ranks and Spheres easier to get, which is completely fine with me, but what would it do to raise any items' values? PDs will be worth less (if the drop rate doubles, then I'll ballpark it at making a Lame 10 PDs instead of 5), and regular items won't be worth more (the heavy damage to the values of items like hit Zanba, hit FS, hit Vivi, etc. done by events likely won't be affected by this). I'm willing to work to solve this, but raising PD drop rates just isn't going to do it. You raise the example of real-life economic stimulus packages - this is like throwing said stimulus into a fire. It's pointless and it'll just devalue items even more without raising the value of anything else.Just like in the real world, if the staples of Ephinea's economy continually decrease in price, the effective value of a PD decreases as well. This is a legitimate phenomenon that's occurring, and it's not something players are just "perceiving." I can respect your opinion with regards to whether it's a problem or not, but we should acknowledge its existence.
If you had over a thousand PDs worth of items acquired prior to some of the major economy crashing events and then be told overnight that they lost a significant amount of value because of a proposed solution to fix an issue caused by the lax regulation of event rewards it would be easier to understand why not everyone is agreeing with it.
How about we get a direct deposit of 10pds a week right into our shared bank.
More like days than hours ;-;FYou can easily get a bad streak of three, four, or five hours of consistent gameplay without a single PD dropping.