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I made 130 PD selling random stuff with in-game PD shops the past 2 days
economy is lit rn, innit bruv
You've put a lot of time into this game, per your own admission, so I really doubt this.I don't have time to sit in a trading game all day.
For you, maybe, but that doesn't apply to everyone else. Like I said earlier in the thread, your talk of "modern gamer tastes" is worrying - this is PSO, not Diablo or any other game, and I firmly believe the vast majority of the community wants it to stay that way. If someone wants to play Diablo, they will play Diablo, not PSO.That "spark" you feel when you want to hop on PSO and see who's online for a game never goes away, but it sure cools off a lot faster now ( ._.
While I'm sure you mean PSO vs Diablo, I'm going to comment that on this specific subject, 54.8% of players wanted the rate to increase, which is pretty far from the vast majority of players not wanting it.and I firmly believe the vast majority of the community wants it to stay that way.
"Literally four people" and "45.2% of the playerbase" (the percentage that voted against the PD increase last time) are a pretty big differential. Also, I know that there are some people who are "vanilla purists" and against any changes (see the Episode 2 drop chart revamp), but I don't see a lot of "hate" coming from either them or the people who disagree with a PD increase. Disagreement? Of course. Hate? ...I'm not going to let objections from literally four people dissuade me. I've received a number of PMs supporting me. The people sending them don't want a bunch of hate from the vocal minority that opposes all changes, so they stay anonymous.
It's a great policy. Kudos for that. And I didn't mean PSO vs. Diablo specifically; I was referring to PSO staying PSO-like, since Ade brought up Diablo as a comparison in this thread. I'm sure there's an excellent argument for increasing PD rates, but "it's more in-line with modern gamer tastes" isn't one.That being said, since it wasn't 75%, it never went through as I believe a grand majority vote is necessary to push through non-vanilla changes on a "Vanilla+" server when it's posted for the community to decide. This particular policy of mine is pulled from OldSchool RuneScape, a game with similar ideals to Ephinea.
There was quite a bit on liquidity and insufficient denominators in this very thread awhile earlier, I thought?
The progression wall that I and many others have slammed into is very, VERY real
players who have come nowhere near this point feel apt to comment negatively on my concerns.
Let’s turn the tables on the naysayers: Other than being non-vanilla, what BAD things do you feel this change would cause?
Yes, hit % weapons are meta, but an even further meta is to create "completed" or "perfect" weapons, by using Photon Spheres on items to get a couple of attributes to 100% alongside with hit.You haven't really described this "Progression Wall" you keep mentioning. What exactly is it that you want to do?
Hopefully this clears up the misunderstanding.