On Sundays when the RBRs are updated, I look forward to seeing which RBRs will be chosen. I look at the updated list and use the calculator to figure out which quests to do. Then I decide the schedule for the week.
We determine if the quests boosted by the RBRs outperform the availability of rare items from the better quests that do not have boosts, and if the feasibility is realistic (not too difficult). Quests that meet these criteria are excellent; NMU4, WoL4, PW1, PW3, SR3, EN4, etc. are particularly good.
On the other hand, weak quests are not played. This was true even in the days of HBR. This is a matter of balance, which is quite difficult.
Making a weak quest stronger will only cause another weak quest to appear. If there is a way other than boosting, it could be a solution.
The key difference between RBR and HBR is that there is less need to complete quests. Most of the quests are only rewarded with a meseta, which is not of great importance. Therefore, the round-trip by resetting at certain occasions became more effective. This feature may be a good point to discover new strengths of quests.
The most serious problem with RBR is the lack of enemies that drop Galatine. It would be desirable to add a quest where this appears or set up a new enemy that drops Galatine. Personally, I think the epsilon:Yellowboze would be appropriate.
I don't speak English so I used a translation tool. Sorry if it was hard to read.
I have been playing this game for more than 5 years now and I am happy to still be enjoying it. Thank you to all involved.