Quick question - Quick answer

Sodaboy said:
Well, you have to keep them to be accurate, I think? For example. We do see Resist/Flame is 1/1.14 however, if I just drop the decimals, then it becomes 1/1, which is 100%. That's not true, it's ~87.5% If it said 1/1, people would expect that item to drop 100% of the time.

Another example, 1⁄3.56. your suggestion would have me change it to 1/3. 1/3.56 is about 28%. 1/3 is about 33%. That's a big difference. You don't just drop all the decimals if you're trying to put out accurate information.
...
And I said that wrong, what I meant was a denominator above 10 lol, so something like Gae Bolg Drop Rate: 1⁄1260.31 ... but is just what I would "like" although I guess it would be kinda nonsense to strip down the big denominators while leaving the lower ones (again as example 1/10 or 1/5) with decimals. :)
 
Did Elenor (the mag) ever have an official item combination? Or a referenced one?
 
The only reason it exists is for the cutscene in Soul of Steel I suppose, which would explain why Sega never released it and why they called it "Elenor" in the first place.
 
I remember there being a lot of weird unused V2 items...but I also figured Sonic Team attached something at some point, sorta like how we knew about the JPBB references to items that didn't exist. Oh well.

Someone please tell me the current hot route for getting to Ultimate. FO/HU/RA specifics if applicable. I remember MA4C but now I'm ??? after 20, just doing random stuff - not very efficient.
Thanks <3
 
Is PSO-W correct that Dark Bridge halves TP cost by removing half of the TP cost from your HP, or is it the same as Psycho Wand and removes the full TP cost from your HP?
 
I do believe that the description is correct where it halves the TP cost and the other half is subtracted from HP.
 
CTB said:
I remember there being a lot of weird unused V2 items...but I also figured Sonic Team attached something at some point, sorta like how we knew about the JPBB references to items that didn't exist. Oh well.

Someone please tell me the current hot route for getting to Ultimate. FO/HU/RA specifics if applicable. I remember MA4C but now I'm ??? after 20, just doing random stuff - not very efficient.
Thanks <3
If you're starting off fresh nothing beats ttf spam/dragon spam depending on how big your party is or how capable you are.
however if you are already geared and want to level a fo you could nuke EP4 solo for exp. and RA can hell needle+502 in ep2
 
I never tried using the specials that are linked to my weapon(s). And I've been keeping an eye out when I create a room or accept a sidequest/Principle mission. Anyways, sorry for getting sidetracked. What is the best solution to building tempo (accuracy) to executing a special?
Also what is the best elements to experiment with? So far I like using the spirit element though I want to see the other ones.
 
According to PSO-World, G-Assassin's Sabers' Special is unreduced Seize and P-Arm's Blades' Special is Arrest. Is this accurate?
 
both unreduced arrest
generally speaking, all 10 stars and above weapons have unreduced special, except asteron belt
 
I always wondered, is it feasibly possible to get PSO GC's telepipe effects and water on PSOBB? They were so cool. Also while I'm at it, I remember talk of it a while ago but is it possible to increase the texture cache or w/e for really high res stuff without crashes/instability? Idk if this was ever really implemented/fixed but there was banter about it on scht's skinning forum years ago.
 
I was thinking about that earlier myself. They might be shaders so it's probably difficult (they weren't ported correctly to Xbox either, were they?)
I'll add a +1 to that question when it comes to the possibility of increasing draw distances.
 
PSOX removed all of the distortion effects from GC, including:

  • Telepipes
  • Sinow Berill/Spigell camouflage
  • Jungle, Seaside, and Seabed water
  • Foie, Gifoie, Rafoie, and Megid heat distortion

Sega probably removed them because D3D8 wasn't capable of replicating those effects, as the GC had some pretty nifty graphics hardware for the time. Whether D3D8 is totally incapable of replicating those effects or Sega was just too lazy to try is another matter, though. The fact that Dolphin dropped D3D9 support because it didn't have enough features to emulate the GC's graphics properly isn't a good sign, though, and PSOBB doesn't even use 9, let alone 10/11.

PSO PC has much farther draw distance than any other version, so it is possible to extend it, although doing so causes some amusing glitches (e.g. being able to see all of the nearby doors and warps in the area when you use a Photon Blast, as the PB animation eliminates the walls that were previously preventing you from seeing them).
 
Bleh that's so poopy, but at least it's a realistic answer. Oh well that's how it is I guess.
 
qwerty said:
both unreduced arrest
generally speaking, all 10 stars and above weapons have unreduced special, except asteron belt

So you're sure both have Arrest and not Seize? There seems to be a difference between reduced Arrest and unreduced Seize, though I'm not exactly how that works.
 
I'm level a 41 RAcaseal and still reasonably new to PSO, where should I be level grinding for the time being? probz for solo play since i don't run with randoms much...

(sorry if this is answered elsewhere, I've done some searching but couldn't really find much!)
 
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