Quick question - Quick answer

1) All of them except Gol Dragon and Vol Opt. However, SDJZ only affect physical attacks, so anything that is a technique or does a set amount of damage does not get changed by JZ.

2) Darvants must have hit you, he only casts Rabarta once.

3) Because Rabarta has high range in Ultimate and you got hit by other ones.
 
There is nowhere to specifically stand to not get hit by more than one Technique because the range is too high. The only method is to make him fire one way (so stand on his left), then move to his other side (so move to his right when he goes down).
 
Matt said:
1) All of them except Gol Dragon and Vol Opt. However, SDJZ only affect physical attacks, so anything that is a technique or does a set amount of damage does not get changed by JZ.
Jellen works on Dark Falz, but it has no effect, since Falz has no physical attacks. Deband is also useless during the entire fight for the same reason.

falkenjeff said:
I finally figured out how to dodge Vol Opt btw. you have to start out to his left a bit, and (assuming you're facing him) immediately run left when the orb shoots, and start doing circles in a counter-clockwise direction.
Running in a clockwise circle works, too. ;)

falkenjeff said:
No seriously where do I stand to not get chain rabarta'd?
There is no safe spot. The direction of the chain is at least partially chosen at random, so even though you can reduce your chance of getting hit by running away from Falz's arm, you can still get hit. The odds of getting hit are lower when you have teammates, as Falz might target them instead of you. The only way to guarantee your survival is to boost your EIC.
 
So question about the general drops rate %'s, is there a simple way to convert this to 1/? rates? I'm very bad with math and only remember the place values for negative decimals but not converting methods. I know its probably stupid of me but I'm very bad with this stuff. I don't want to continue to commit to potentially unwinnable hunts where it takes me a month to get a single god unit or even a PD in its place.

I tried using a decimal to fraction converter but that didn't help me much as it just spat out another %.
 
Grab the percent (0.2698%), convert it into a decimal (0.002698), then input:

0.002698 egyptian fraction into here, and it will spit out an egyptian fraction! (which is a 1/n type of fraction)
In this case, it's 1/371 (plus a little more, as it doesn't fit neatly)
 
mrbigles said:
Or if you don't feel like using wolfram or whatever, just take 100 divided by the % and the number you get is the denominator of said rate.
So for the rate 0.2698: 100 / 0.2698 = 370.6 = 371 rounding up
So rate is 1/371

Fair enough... if you want a somewhat accurate but easy conversion.
Doubt 1/387266, 1/173521367959, 1/958900107889527769530368 will make much of a difference :?
 
Matt said:
Grab the percent (0.2698%), convert it into a decimal (0.002698), then input:

0.002698 egyptian fraction into here, and it will spit out an egyptian fraction! (which is a 1/n type of fraction)
In this case, it's 1/371 (plus a little more, as it doesn't fit neatly)

How the heck do you convert the % to decimal...i did say idk how to do that kinda stuff.

wait so I tried it, would 0.2344% be 1/1250 then?
 
Move it two places to the right.

100% = 1
90% = 0.9
10% = 0.1
1% = 0.01

You get the point.

0.2344% is 1/427.
 
Will note that Bigles' method of 100 / percent also works, tested it with a few values and it's mostly correct.
 
Well it'd be appreciated for those of us that don't know how the %'s translate. It's up to you though. :d
 
Changed now. Percentages removed as it'd be too cluttered. Easy to get the percents from a fraction, though.
 
Sodaboy said:
Changed now. Percentages removed as it'd be too cluttered. Easy to get the percents from a fraction, though.
Not that I like the percents or anything but how about some sort of tool tip, in case people still want to see the percents? If it's too much trouble better not but since it would be programmatically in the generator idk.
Also if the rate falls above 1/10 (or something around that), I think you could remove the decimals on the denominator?... is kinda weird like that.
 
Soly said:
Also if the rate falls above 1/10 (or something around that), I think you could remove the decimals on the denominator?... is kinda weird like that.
Well, you have to keep them to be accurate, I think? For example. We do see Resist/Flame is 1/1.14 however, if I just drop the decimals, then it becomes 1/1, which is 100%. That's not true, it's ~87.5% If it said 1/1, people would expect that item to drop 100% of the time.

Another example, 1⁄3.56. your suggestion would have me change it to 1/3. 1/3.56 is about 28%. 1/3 is about 33%. That's a big difference. You don't just drop all the decimals if you're trying to put out accurate information.

About the tool tips, I'll see what I can do.
 
Maybe we could get an export (CSV?), which contains all rare drops (i.e., for every Section ID) in the same file? That way details (like % and maybe more) could be added without cluttering anything up (everyone can delete unneeded columns themselves), and maybe some can do nice things™ with it.
 
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