Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hey guys. I had a weird thing happen running a ttf earlier. I get to the 3rd room in caves, a red laser is in the middle of the room and it keeps attacking me. It wasn't doing much damage maybe a 100 per hit. After clearing room it disappears. Has anyone else seen this?
When you get lucky with inferno clawNo wonder people sphered 100% Machine on their Inferno Claws on Schthack then.
![]()
Are the reward items from Beak's Cafe's 10 ticket machine all equal chance?
To add to people's answers, Gush Vulcs is okay on Falz 3 for when it goes invincible to normal attacks, that's about it though.Are charge vulcs the only vulcs worth having? I tried out a 45hit hell + v502 and it was most underwhelming.
Now my log is useless o;They are not, in fact! I took a look at the quest file and here are the approximate rates:
Photon Crystal: 5%
Photon Drop: 10%
Material: 25% (5% chance of each type)
Scape Doll: 40%
Nothing: 20%
Overall, you have a 20% chance of getting a prize worth at least 1 PD (i.e. PC, PD, or luck mat). Since a single MA3 run gives you 3 tries at the roulette, that gives you a roughly 50% chance of getting at least one "good prize" per run.
The quest actually generates a number from 0 to 100 (get_random 0 65, where hex 65 = dec 101, and get_random is inclusive for the first argument and exclusive for the second). This is a little spooky, since the probabilities don't work out to be quite so clean, as there are 101 possible numbers that can be generated. However, it actually gives you a better chance of getting good items than the approximate probabilities presented above due to how the prize is generated!
The pseudocode for generating the prize is as follows. The symbol >= stands for "greater than or equal to".
So the chance of getting something worth at least 1 PD is p = (7+10+23/5) / 101 = 21.39%. Then, the probability that you'd get at least one such item after 3 rolls is 1 - (1 - p^3) = 51.42%.
- Generate a random integer, rand, between 0 and 100, inclusive.
- If rand >= 94, give Photon Crystal. (7/101, or 6.93%).
- Else if rand >= 84, give Photon Drop. (10/101, or 9.90%).
- Else if rand >= 61, give random Material. (23/101, or 22.77%). The material type is selected uniformly at random (so 23/505, or 4.55% each)
- Else if rand >= 21, give Scape Doll. (40/101, or 39.60%).
- Else give nothing. (21/101, or 20.79%).
Please let me know if I've made any errors in the calculations above!
Thanks @Matt for telling me how to dig into the script.
From testing in sandbox it seemed more like the latter.In sphering, are the grinders ATP applied after % buff or included?
E.g. for Heaven Striker +20 with 100% dark
Is it 1100-1320 + 40
OR
Is it 1180-1400
Grinders are applied post sphering, which is why Double Cannon is stronger than Vivienne when sphered.In sphering, are the grinders ATP applied after % buff or included?
E.g. for Heaven Striker +20 with 100% dark
Is it 1100-1320 + 40
OR
Is it 1180-1400
But from sandbox testing, Sphered Flowen 3084's Heavy attack hits harder than 0% TJS, with both grinded to max, which wouldn't make sense if that's the case.Grinders are applied post sphering, which is why Double Cannon is stronger than Vivienne when sphered.