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Hey guys. I had a weird thing happen running a ttf earlier. I get to the 3rd room in caves, a red laser is in the middle of the room and it keeps attacking me. It wasn't doing much damage maybe a 100 per hit. After clearing room it disappears. Has anyone else seen this?
When you get lucky with inferno clawNo wonder people sphered 100% Machine on their Inferno Claws on Schthack then.
Are the reward items from Beak's Cafe's 10 ticket machine all equal chance?
To add to people's answers, Gush Vulcs is okay on Falz 3 for when it goes invincible to normal attacks, that's about it though.Are charge vulcs the only vulcs worth having? I tried out a 45hit hell + v502 and it was most underwhelming.
Now my log is useless o;They are not, in fact! I took a look at the quest file and here are the approximate rates:
Photon Crystal: 5%
Photon Drop: 10%
Material: 25% (5% chance of each type)
Scape Doll: 40%
Nothing: 20%
Overall, you have a 20% chance of getting a prize worth at least 1 PD (i.e. PC, PD, or luck mat). Since a single MA3 run gives you 3 tries at the roulette, that gives you a roughly 50% chance of getting at least one "good prize" per run.
The quest actually generates a number from 0 to 100 (get_random 0 65, where hex 65 = dec 101, and get_random is inclusive for the first argument and exclusive for the second). This is a little spooky, since the probabilities don't work out to be quite so clean, as there are 101 possible numbers that can be generated. However, it actually gives you a better chance of getting good items than the approximate probabilities presented above due to how the prize is generated!
The pseudocode for generating the prize is as follows. The symbol >= stands for "greater than or equal to".
So the chance of getting something worth at least 1 PD is p = (7+10+23/5) / 101 = 21.39%. Then, the probability that you'd get at least one such item after 3 rolls is 1 - (1 - p^3) = 51.42%.
- Generate a random integer, rand, between 0 and 100, inclusive.
- If rand >= 94, give Photon Crystal. (7/101, or 6.93%).
- Else if rand >= 84, give Photon Drop. (10/101, or 9.90%).
- Else if rand >= 61, give random Material. (23/101, or 22.77%). The material type is selected uniformly at random (so 23/505, or 4.55% each)
- Else if rand >= 21, give Scape Doll. (40/101, or 39.60%).
- Else give nothing. (21/101, or 20.79%).
Please let me know if I've made any errors in the calculations above!
Thanks @Matt for telling me how to dig into the script.
From testing in sandbox it seemed more like the latter.In sphering, are the grinders ATP applied after % buff or included?
E.g. for Heaven Striker +20 with 100% dark
Is it 1100-1320 + 40
OR
Is it 1180-1400
Grinders are applied post sphering, which is why Double Cannon is stronger than Vivienne when sphered.In sphering, are the grinders ATP applied after % buff or included?
E.g. for Heaven Striker +20 with 100% dark
Is it 1100-1320 + 40
OR
Is it 1180-1400
But from sandbox testing, Sphered Flowen 3084's Heavy attack hits harder than 0% TJS, with both grinded to max, which wouldn't make sense if that's the case.Grinders are applied post sphering, which is why Double Cannon is stronger than Vivienne when sphered.