Quick question - Quick answer

I see, and Any unit that gives ata after maxed? :((
Proof of Sword-Saint for certain rare weapons.

a QQ: How important is DEX on your mag for a Ranger? I followed a person's instructions and I have close to 40 DEX and 11 power on my mag currently. He said at level 50 to feed it dimates. Is there a certain amount of dex i should have at a certain point?
Check out mag stats listed in this topic to get a rough idea of how much DEX your Ranger's mag should have.
 
Basically, in E1, in Forest weapons are more likely to drop with N; in Caves weapons are more likely to drop with A. Similarly Mines and Ruin drops their respective areas the most. In E2, the distribution are more uniform, with minor differences between areas. E4 probably follows the same distribution as E2.
Source: Matt

Does this actually apply to rares or just normal items? I know rares have their own % pattern.

Also if anyone has the numbers it'd be appreciated.
 
Does this actually apply to rares or just normal items? I know rares have their own % pattern.

Also if anyone has the numbers it'd be appreciated.
% pattern usually refers to the distribution of the amount of percents (5~90%), which is different for common and rare weapons, while this is about the distribution of attributes(N/A/M/D/H).

I believe the data are found in "ItemPT.gsl".
 
% pattern usually refers to the distribution of the amount of percents (5~90%), which is different for common and rare weapons, while this is about the distribution of attributes(N/A/M/D/H).

I believe the data are found in "ItemPT.gsl".

I mention % patterns as I know rares have their own rules, meaning it doesn't matter where you hunt rare weapons, they are equally as likely to roll the same values for hit and area %.

What I'm trying to find out is if you're looking for a particular attribute, or lack of, are you better off hunting in certain areas? (if the drop tables allow for it.)

E.g. SJS - tower/seaside, Heaven Punisher - forest/cca.

Rephrased:

Are normal weapons that drop in forest are more likely to have N?

Does this also apply to rare weapons?

Is there a list of these values/how to open .gsl?
 
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All weapons which drop in forest are more likely to have Native, rare or not. Only thing that changes is the chance of getting a certain number (fixed for rares, differs on area for common weapons).
 
I was just messing around in Sandbox mode, seeing what I want my future HUmar to be doing.

I couldn't help but notice that the S-Rank Axe has the Saber animation. I was just wondering if there's any chance of giving it the Sword animation, like the Victor Axe and Laconium Axe both have. It seems to me that the S-Rank variant should follow suit. Without having the different animation, the S-Rank Axe is simply 50 ATP better than the S-Rank Saber.
 
Well with the sword animation it's also just a worse saber because Victor Axe and related have saber ranges anyway.

So probably not. Plus the PMT is a rip from SEGA BB so it isn't wrong either.
 
There's better options than the S-Saber and S-Axe no matter which way one looks at it. Excalibur for example leaves them both in the dust. The only real reason to get either is for aesthetics.

This is rather where the idea of a Saber being a Saber, and an Axe being an Axe comes in.

I'd also say that the data being from Sega doesn't necessarily make it "right". Logically, it absolutely should have the Sword animation in line with the other two weapons it's based on. There's also no other S-Rank which has a different animation to its base weapon. It just screams "bug" or "oversight" to me; that Sega made it is no reason to keep it. That's not to mention that "Saber" is probably the default animation. They probably just forgot to code a different animation when they made the weapon.

In my opinion, the S-Rank Axe is an Axe and should work like an Axe, not a Saber. Even the statistics of the weapons suggest this, where the S-Axe is a little stronger but a little slower. They'd functionally have pretty similar DPS, while looking and feeling a little different. It's just another aesthetic choice.

I'll leave it there though. Can't really be bothered rocking the boat. lol
 
How much damage does a level 200 android's fire trap deal to a Booma in normal difficulty Forest?
FNSpoul.jpg
 
That's not to mention that "Saber" is probably the default animation. They probably just forgot to code a different animation when they made the weapon.
Victor Axe has the saber animation on V1/2 and hits one target. For some unknown reason, Sega decided to make it even worse by giving it the sword animation on V3/4 while still keeping it limited to only one target. V2 doesn't have S-Rank Axe, so it's a toss up as to whether Sega kept the original animation as a homage or was copypastaing Victor Axe data from the V2 codebase and forgot to gimp the animation type for the new S-Rank.
 
Is v501 greater than v502 or the other way around? How much HP does Heavenly/HP give?

pso-world.com isn't clear on the v50* descriptions, doesn't list Heavenly/HP, and just has God/HP giving 80 HP.
 
Victor Axe has the saber animation on V1/2 and hits one target. For some unknown reason, Sega decided to make it even worse by giving it the sword animation on V3/4 while still keeping it limited to only one target. V2 doesn't have S-Rank Axe, so it's a toss up as to whether Sega kept the original animation as a homage or was copypastaing Victor Axe data from the V2 codebase and forgot to gimp the animation type for the new S-Rank.
That's pretty interesting to know; thanks Ives.

There's really no way of knowing for sure what Sega had in mind for the weapon though, so I guess it comes down to whatever the Admins feel is right for it.
 
Probably a silly question, but does anyone know if there's a way to change the color of your mag ?
 
Since I'm a bit new to this RA stuff... what S-Ranks are good for RAmarl besides Needles? Is Berserk Launcher worth it on her?

Also, is a 0/25/0/0/50 DoB sphere-worthy?

Thanks! Off to bed now... ;3
 
Since I'm a bit new to this RA stuff... what S-Ranks are good for RAmarl besides Needles? Is Berserk Launcher worth it on her?

Also, is a 0/25/0/0/50 DoB sphere-worthy?

Thanks! Off to bed now... ;3

Berzerk Launcher (Berzerk Launcher is good on any RA)
Hell Launcher
Hell Shot
Demon's Shot

And yes, that DoB is good to sphere, specially if you combine it with Thirteen.
 
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