Quick question - Quick answer

Is From The Depths, God Shield Kouryu, and Anti Dark ring obtainable on this server? I used to have all 3 items years ago. FTD was my favorite shield. Also, is TP mats obtainable as well? Idk why Im even asking these questions. I told myself I was going to learn cmode this time around lmao.
Yes.
 
Is From The Depths, God Shield Kouryu, and Anti Dark ring obtainable on this server? I used to have all 3 items years ago. FTD was my favorite shield. Also, is TP mats obtainable as well? Idk why Im even asking these questions. I told myself I was going to learn cmode this time around lmao.

Kouryu, FTD is from claires deal: https://www.pioneer2.net/community/threads/claires-deal-5-guide.359/

ADR is from event or completeing full ego (1055) kills within an hour

And tp mats are from gallons roulette or MA4 machine.

And yes do cmode!!
 
Coins is 99 and MA4 Tickets is 255.

So, trying to think up what else has points and what caps they have. If anyone knows them all?

Rappy holiday: 250
Ma1 tickets: ??? (for beaks cafe)
Other?
 
Anyone know how Android trap damage is calculated exactly? I have various level data in excel and have come up with [((character level * 2.78125) + 26) * (100 - Enemy EFR)%] = Damage

Also are hp/tp/exp steal specials really 100% activation after the check to hit at all? I deal damage with their specials without stealing these on occasion.
 
Somebody knows what are the actual critical hit ratios of enemies? would be cool to know, cuz i feel Dorphons crit me everytime, same with rappies, rappies are some bloody savage creatures...
 
Somebody knows what are the actual critical hit ratios of enemies? would be cool to know, cuz i feel Dorphons crit me everytime, same with rappies, rappies are some bloody savage creatures...
Enemies have LCK (Luck) stat just like players do. LCK stat on players gives you a LCK/5 (or was it divided by 4) % chance to get a critical hit, and I'm guessing it works the same way for enemies. At the moment I know of three sites which lists enemy stats: PSO-World, Univers-PS, SchtPSO's legacy wiki (the last one looks the same as psobb.info which went down some time ago). Depending on what stats you're looking for, these sites might not agree with each other.

For Luck on Dorphons/Rappies, the three sites happen to list the same value. On Ultimate Multi-mode, Dorphons have 60 LCK, Sand Rappies have 95 LCK, Del Rappies have 127 LCK.
 
I remember i read somewhere that 100 LCK (talking about the player) was equal to about 20% crit chance, and that seems about right from what i've experienced. But Dorphons don't feel like 12%, maybe is a psychological thing... Anyway, thanks for the answer, pretty on point.
 
I have a few questions that will imply a lot of numbers (very simple maths, no worries!)

I'd like to understand how exactly the DAR boost from the HBR works.

I’ll give an example so my questions will be easier to answer.


Let's say I'm interested in hunting a v502 from Mericarol Greenill.

The drop chart says that the drop rate is 1/1280 (including DAR for classic style drop or PSO2 style drop with 1 player).

I saved many years ago an old website called "Tycho PSO" that contained a lot of information like monster DAR. Based on that, Mericarol DAR is supposed to be 80%.

That means the actual rare drop rate for v502 from that specific ID and specific enemy would be 1/1024 ((1/1280) / 0.8).

The HBR this month is all 4 PW quests.

Let's say I complete each PW quest 8 times on Ultimate, based on this thread (https://www.pioneer2.net/community/threads/hunters-boost-road-added.854/) and Spuz numbers, clearing each quest 8 times would grant me 48 points, which would result in a boost of 27% to my DAR. This same thread also implies that HBR is stackable/cumulative, so if my wife also completed each PW quest 8 times on Ultimate and I was playing with her, she’d also have a boost of 27% to her DAR and playing together a PW quest would result in a boost of 54% to both our DAR if I understand correctly.

If we ignore the current 25% DAR boost we are getting this week, normally, for a 2 players game with PSO2 drop style, the DAR is 82% of its normal value. So, in this case (Mericarol), it would be 80% * 82% = 65.6%.

However, if I play a PW quest with my wife, I would multiply 65.6% by 1.54 which would result in the DAR being 101%. Now, the DAR is a probability and a probability can’t be over 1. So I’m guessing the DAR caps and becomes 100% in this case.

1. Are all my calculations correct in the previous example? Did I make any mistakes?

2. Also, given my example was correctly calculated, am I correct to assume there would be no benefit for me to complete each PW quest more than 8 times because the DAR can’t go over 100% anyway? (granted that I always played with my wife that would have the same DAR boost from the HBR as me and if I’m ONLY interested in hunting a v502 from Mericarol).

3. If a third player join us and that player hasn't cleared any PW quests (so they don't have a DAR boost on their own), would they "inherit" our 54% boost while playing with us?

Thank you to anybody that will take the time to read my lengthy questions and try to help me out! :)
 
Yes, mericarols Base DAR is 80% thus would cap at 125% room DAR.
Yes the enemies base DAR caps at 100, not matter how high the room DAR is so if that's your only interest, then no point doing more indeed.
Yes, everyone in the HBR quests share each others DAR boosts even if they have 0% (if said person joined, you'd have less DAR because it be 3 or 4 player pso2 DAR instead of 2).

Enemy: Enemy Base DAR / Room Cap DAR

FOREST
Hildebear/Hildelt: 85% / 118%
Blue/Torr: 100% / 100%
Mothmant/Mothvert: 25% / 400%
All E1 Rappy: 100% / 100%
Sav Wolf/Gulgus: 30% / 334%
Barb Wolf/Gulgus-Gue: 45% / 223%
Booma/Bartle: 30% / 334%
Gabooma/Barble: 38% / 264%
Gigobooma/Tallow 35% / 286%
Dragon: 100% / 100%

CAVES
Grass/Crimson Ass: 55% / 182%
Poisen/Ob Lilly: 25% / 400%
Nar/Mill Lilly: 100% / 100%
Nono Dragon: 55% / 182%
Evil Shark/Vulmer: 30% / 334%
Pal Shark/Govulmer: 35% / 286%
Guil Shark/Melqueek: 15% / 667%
Pofuilly Slime: 27% / 371%
Pouilly Slime: 100% / 100%
Pan Arms: 90% / 114%
Migium: 45% / 223%
Hidoom: 45% / 223%
De Rol Le/Ral Lie: 100% / 100%

MINES
Dubchic/h: 30% / 334%
Gilchic/h: 30% / 334%
G/Baranz: 85% / 118%
Sinow Beat/Blue: 60% / 167%
Sinow Gold/Red: 55% / 182%
Canadine/Canbin: 35% / 286%
Canane/Canune: 35% / 286%
Vol opt/Ver.2: 100% / 100%

RUINS
Delsaber: 45% / 223%
Chaos/Gran Sorceror: 35% / 286%
Dark Gunner: 45% / 223%
Dark/Chaos Bringer: 88% / 114%
Dark/Indi Belra: 45% / 223%
Claw: 30% / 334%
Bulclaw: 45% / 223%
Dimenien/Arlan: 30% / 334%
La Dim/Merlan: 35% / 286%
So Dim/Del-D: 35% / 286%
Dark Falz: 100% / 100%

TEMPLE
Hildebear/elt: 80% / 125%
Blue/Torr: 100% / 100%
All e2 Rappy: 100% / 100%
Grass/Crimson Assasin: 40% / 250%
Poisen/Ob lilly: 30% / 334%
Nar/Mil Lilly: 100% / 100%
Dark/Indi Belra: 35% / 286%
Dim/Arlan: 30% / 334%
La Dim/Merlan: 31% / 334%
So Dim/Del-D: 30% / 334%
Barba Ray: 100% / 100%

SPACESHIP:
Sav Wolf/Gulgus: 30% / 334%
Barb Wolf/Gulgus-Gue: 30% / 334%
Pan Arms: 50% / 200%
Migium: 45% / 223%
Hidoom: 45% / 223%
Dubchic/h: 30% / 334%
Gilchic/h: 30% / 334%
G/Baranz: 50% / 200%
Delsaber: 25% / 400%
Chaos/Gran Sorceror: 25% / 400%
Gol Dragon: 100% / 100%

GAL DA VAL
Merilla: 30% / 334%
Meriltas: 35%/ 286%
Gee: 30% / 334%
Gi Gue: 80% / 125%
Meri Family: 80% / 125%
Ul Gibbon: 30% / 334%
Zol Gibbon: 35% / 286%
Sinow Berill: 40% / 250%
Sinow Spigell: 45% / 223%
Gal Gryphon: 100% / 100%

SEABED
Dolmolm: 30% / 334%
Dolmdarl: 35% / 286%
Morfos: 40% / 250%
Recon: 10% / 1000%
Sinow Zoa: 30% / 334%
Sinow Zele: 35% / 286%
Deldepth: 40% / 250%
Delbiter: 80% / 125%
Olga Flow: 100% / 100%

TOWERS
Ill gill: 40% / 250%
Del Lilly: 35% / 286%
Epsilon: 30% / 334%

CRATER
Boota: 30% / 334%
Za Boota: 38% / 264%
Ba Boota: 35% / 286%
Dorphon: 80% / 125%
Eclair: 100% / 100%
All Rappy E4: 100% / 100%
Satelite Lizard: 35% / 286%
Yowie: 45% / 223%
Zu: 80% / 125%
Pazazu: 100% / 100%
Astark: 85% / 118%

DESERT
Goran: 30% / 334%
Pyro Goran: 35% / 286%
Detonator: 35% / 286%
Merissa A: 27% / 371%
Merissa AA: 100% / 100%
Girtabululu: 80% / 125%
Saint/Shamb/Kond: 100% / 100%
 
Last edited:
Yes, mericarols Base DAR is 80% thus would cap at 125% room DAR.
Yes the enemies base DAR caps at 100, not matter how high the room DAR is.
Yes, everyone in the HBR quests share each others DAR boosts even if they have 0%.

Enemy: Enemy Base DAR / Room Cap DAR

FOREST
Hildebear/Hildelt: 85% / 118%
Blue/Torr: 100% / 100%
Mothmant/Mothvert: 25% / 400%
All E1 Rappy: 100% / 100%
Sav Wolf/Gulgus: 30% / 334%
Barb Wolf/Gulgus-Gue: 45% / 223%
Booma/Bartle: 30% / 334%
Gabooma/Barble: 38% / 264%
Gigobooma/Tallow 35% / 286%
Dragon: 100% / 100%

CAVES
Grass/Crimson Ass: 55% / 182%
Poisen/Ob Lilly: 25% / 400%
Nar/Mill Lilly: 100% / 100%
Nono Dragon: 55% / 182%
Evil Shark/Vulmer: 30% / 334%
Pal Shark/Govulmer: 35% / 286%
Guil Shark/Melqueek: 15% / 667%
Pofuilly Slime: 27% / 371%
Pouilly Slime: 100% / 100%
Pan Arms: 90% / 114%
Migium: 45% / 223%
Hidoom: 45% / 223%
De Rol Le/Ral Lie: 100% / 100%

MINES
Dubchic/h: 30% / 334%
Gilchic/h: 30% / 334%
G/Baranz: 85% / 118%
Sinow Beat/Blue: 60% / 167%
Sinow Gold/Red: 55% / 182%
Canadine/Canbin: 35% / 286%
Canane/Canune: 35% / 286%
Vol opt/Ver.2: 100% / 100%

RUINS
Delsaber: 45% / 223%
Chaos/Gran Sorceror: 35% / 286%
Dark Gunner: 45% / 223%
Dark/Chaos Bringer: 88% / 114%
Dark/Indi Belra: 45% / 223%
Claw: 30% / 334%
Bulclaw: 45% / 223%
Dimenien/Arlan: 30% / 334%
La Dim/Merlan: 35% / 286%
So Dim/Del-D: 35% / 286%
Dark Falz: 100% / 100%

TEMPLE
Hildebear/elt: 80% / 125%
Blue/Torr: 100% / 100%
All e2 Rappy: 100% / 100%
Grass/Crimson Assasin: 40% / 250%
Poisen/Ob lilly: 30% / 334%
Nar/Mil Lilly: 100% / 100%
Dark/Indi Belra: 35% / 286%
Dim/Arlan: 30% / 334%
La Dim/Merlan: 31% / 334%
So Dim/Del-D: 30% / 334%
Barba Ray: 100% / 100%

SPACESHIP:
Sav Wolf/Gulgus: 30% / 334%
Barb Wolf/Gulgus-Gue: 30% / 334%
Pan Arms: 50% / 200%
Migium: 45% / 223%
Hidoom: 45% / 223%
Dubchic/h: 30% / 334%
Gilchic/h: 30% / 334%
G/Baranz: 50% / 200%
Delsaber: 25% / 400%
Chaos/Gran Sorceror: 25% / 400%
Gol Dragon: 100% / 100%

GAL DA VAL
Merilla: 30% / 334%
Meriltas: 35%/ 286%
Gee: 30% / 334%
Gi Gue: 80% / 125%
Meri Family: 80% / 125%
Ul Gibbon: 30% / 334%
Zol Gibbon: 35% / 286%
Sinow Berill: 40% / 250%
Sinow Spigell: 45% / 223%
Gal Gryphon: 100% / 100%

SEABED
Dolmolm: 30% / 334%
Dolmdarl: 35% / 286%
Morfos: 40% / 250%
Recon: 10% / 1000%
Sinow Zoa: 30% / 334%
Sinow Zele: 35% / 286%
Deldepth: 40% / 250%
Delbiter: 80% / 125%
Olga Flow: 100% / 100%

TOWERS
Ill gill: 40% / 250%
Del Lilly: 35% / 286%
Epsilon: 30% / 334%

CRATER
Boota: 30% / 334%
Za Boota: 38% / 264%
Ba Boota: 35% / 286%
Dorphon: 80% / 125%
Eclair: 100% / 100%
All Rappy E4: 100% / 100%
Satelite Lizard: 35% / 286%
Yowie: 45% / 223%
Zu: 80% / 125%
Pazazu: 100% / 100%
Astark: 85% / 118%

DESERT
Goran: 30% / 334%
Pyro Goran: 35% / 286%
Detonator: 35% / 286%
Merissa A: 27% / 371%
Merissa AA: 100% / 100%
Girtabululu: 80% / 125%
Saint/Shamb/Kond: 100% / 100%

Dayum, Spuz, you're always the first one to answer my questions! I should just PM them directly to you from now on!

Just kidding! ;)

So basically your "room cap DAR" is just 1 / enemy DAR?

Are those the official Ephinea enemy DARs? They seem to correspond to what I have which was extracted from PSO GC. I believe they fluctuate per difficulty and what you posted is Ultimate, correct?

Thank you for the quick answer! :)
 
That's because, the thread is on my watched list so I get a notification each post and I'm obsessed with refreshing the page..

It's the percent in which the game room would have to be for the enemy DAR to be at 100% (the cap).

That list is compiled directly from the drop charts on ephinea homepage (I did it one by one for myself). If you hover your mouse over the rate of any drop a little box pops up and shows you that enemies DAR. Then I just worked out the caps from their myself. I just assumed DAR was the same each enemy without considering if difficulty effects it, but yes this list is from ultimate.
 
I never noticed it the drop chart also gives the enemy DAR, I thought it only gave the number of players penalty to the drop rate! XD

Thanks a lot! ^_^
 
Anyone know how Android trap damage is calculated exactly? I have various level data in excel and have come up with [((character level * 2.78125) + 26) * (100 - Enemy EFR)%] = Damage

Also are hp/tp/exp steal specials really 100% activation after the check to hit at all? I deal damage with their specials without stealing these on occasion.
Anything on this? Sorry if I'm way off base.
 
Nope! All the same.

However:

HBR does not apply in One Person.
The Daily Luck is 1/2/3% instead of 1/3/5%.
 
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