Trying to recreate the work that e_bolavirus published screenshots of some time back in summer of 2020, as well as update the aesthetics of the monster HP and target display.
attached is an init.lua and configuration.lua that will result in pretty much what is shown in the screenshots, but these do not include the overcall window/menu color and background style, etc.
The configuration.lua is just for the size and position, you only really need the init.lua. I've included these changes:
colored resists and special activation rates
condensed whitespace and commas for activation rates, set to put 5 on one line. with dark+havoc being a little redundant, this should show the rest of them on a single line. this is shown in the 2nd screenshot, i just didnt have jellen and zalure on anything in that one, so im keeping the first screenshot up as well.
trimmed extra text for spacing/size.
moved jellen/zalure/frozen/confused/paralyzed status to the same line as the monster name/id, instead of its own line, to save vertical space.
added element suggestion, so far based ONLY on monster resists. i havent investigated any of the damage calculations yet, as e_bolavirus had previously done. the element after the monster name will be the lowest of fire/ice/thunder, or multiple if they are equal. if dark/light is less than or equal to the lowest primary element, it will be included as well.
:EDIT: basically re-wrote the entire post as i went back and updated a few things. i have a bad habit of posting when its "good enough", but continuing to work on it