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Neat idea, but it doesn't look like it. Maybe you could create another addon that manages addon windows to make it work similar to that.Is there a way to have the addons open from above the title bar instead of under it?
Yeah, just look two posts up.My monster reader is no longer showing monsters. The box is still enabled and there, but no monsters show up on it anymore. Any idea what I need to do to fix that? Thanks.
Cheers, I'm an idiot and totally missed thatYeah, just look two posts up.
https://www.pioneer2.net/community/threads/psobb-addon-plugin-lua-ui-addons.4543/post-204728
You can mess around with the values around this one, I'm sure you can find it quick if you just move up and down that offset@Soly do you happen to know how to obtain the player's ATP? I can't seem to get a value with what I have currently:
characters.lua
local function GetPlayerATP(player,atk)
return pso.read_u16(player + (0x00000 + atk))
end
init.lua
local myAtp = lib_characters.GetPlayerATP(playerAddr,0)
@Soly So I ran a loop to try and find this but no luck. My ATP is currently 713.You can mess around with the values around this one, I'm sure you can find it quick if you just move up and down that offset
PSOBBMod-Addons/solylib/characters.lua at 89a735d3b64950849a6b9554ea4343186b342ffa · Solybum/PSOBBMod-Addons
Contribute to Solybum/PSOBBMod-Addons development by creating an account on GitHub.github.com
Or the HP one maybe
How did you initially find the offset value's when creating characters.lua? One of your previous posts mentioned using Cheat Engine, how difficult is this to use? Do you have any instructions i can follow?I don't know then...
I did use that, I don't really have any instructions...How did you initially find the offset value's when creating characters.lua? One of your previous posts mentioned using Cheat Engine, how difficult is this to use? Do you have any instructions i can follow?
[false] = {
[39] = true, -- Devil's Beam
},
},
[false] = {
[15] = true, -- Ice Sword
},
},
I'm not 100% sure, but you might want to look into playerAddr + 0x2c4 and playerAddr + 0x2cc.@staphen @Soly
I'm trying to find the player's ATP stat but i am coming up unsuccessful, do you have any tips? My current ATP is 386 without anything equipped and without any materials used. Below is the code im using to search each memory address. I can find all of my other stats just fine, its only ATP that I cant reference. Is it possible the game could be adding 2 different values together (in 2 different memory locations) to show the total of 386 in-game?
for x=playerAddr,playerAddr+1500000,1 do
myAtp = pso.read_u16(x)
if myAtp == 386 then
lib_helpers.Text(true, myAtp)
end
end
So using 0x2C4 and 0x2CC are close to the base ATP but not exact. I logged on multiple different characters, unequipped all their gear, and was able to conclude that on a Hunter, these memory addresses are always 10 points lower than the actual base ATP. On Rangers, these numbers are 7 points lower, and on Forces they are 3 points lower. This was tested on a brand new level 1, to take any power materials out of the equation, as well as higher level characters. Equipping a Mag does increase this number, but equipping a weapon does not. 0x2C4 is not affected by Shifta, it always reflects the base ATP (minus points based on class), and 0x2CC DOES reflect Shifta increased ATP.I'm not 100% sure, but you might want to look into playerAddr + 0x2c4 and playerAddr + 0x2cc.
You probably installed the wrong base plugin. Not sure how you even found the old one because everywhere that I know of should be pointing to the new base plugin.seems this is the right thread, can anyone assist me with with item finder add on, i dont know what i am missing or doing wrong. any guidance helps.View attachment 20740