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No, it reads a pointer array not related to the "quest" data.Isn't that because of the internal ID numbers of the enemies in the quest file? I just assume it lists the enemies in order as they are in the quest file (which is not by spawn order).
You even remembered my name! Thanks for tagging me, I'll definitely try it out.I just finished some major changes to the Kill Counter addon. I haven't finished documenting everything yet, but you can look at the screenshots on the GitHub project page to get an idea of what's changed.
@ChiveyX, be sure to check it out. The addon is now collecting session data, and can show you how much meseta and exp you are earning over time. This work is barely more than a proof of concept, and I haven't yet put much thought into the user interface. So please provide suggestions if you'd like to see a change.
Added the option@Soly a thing about the Monster HP addon:
Sometimes when i play temple some spawns triggers in rooms I haven't entered (not sure why) and when I enter another room and trigger another spawn the mobs are added to the bottom of the windows, so the one spawned first are always on top of the windows and kinda "blocks" the new hp bars, I think it would be nice to have an option to reverse the order like the one with the floor drop checker, as this can also happens when you chose chose to ignore some mobs and enter other rooms.
Let me know how that works for you. I just tested a theory I had, and it seems like it's possible to determine whether the player is in the same room as a monster. Therefore, it should also be possible to use that information to adjust the visibility of the monsters for the Monster HP addon as well.I wasn't aware that was such an option, i guess i gonna try it.
Thanks @staphen
Let me know how that works for you. I just tested a theory I had, and it seems like it's possible to determine whether the player is in the same room as a monster. Therefore, it should also be possible to use that information to adjust the visibility of the monsters for the Monster HP addon as well.
Good. As an experiment, I added some code to hide monsters that aren't in the same room that I'm in. I wasn't sure whether I'd miss the fact that I couldn't see monsters in the room ahead of me, but it turns out that I hardly noticed a difference. It was also nice to know that if I saw a monster on the overlay, then it was definitely relevant to the current fight. Since it shouldn't hurt to add it as an option, I guess I'll submit a pull request tonight and see what @Soly thinks.So far i set it to 600 and while I still see some spawns that aren't on the room i'm in, if I move enough they stop displaying, so is a lot better now.