One thing's that been a problem is the centralisation of the weapon "Dark Flow", specifically how it requires a party to change what they're doing to fully get use out of it.
Problem with this is, many players want to use their piece of weaponry all the time (they've earned it, they should really be able to), however many players dislike players in their games trying to use Dark Flow because it means they're unable to play how they want (which everyone should really be able to, this is not a "skill" game, it's a grinding game).
Because of many people becoming antagonistic and getting into scuffles over this situation (note that no "side" is wrong here), we're proposing the addition of a new unit:
Negate/Heal (tentative name)
Chances are it'll be obtained from combining two units like HP/Revival and Cure/Poison or something.
While most likely obvious, this unit would block the healing effects of both Resta and Star Atomizers from other players, allowing players with Dark Flow to use their toy uninterrupted, and allowing players who prefer to play a support role to also be able to do so alongside Dark Flow users.
A command was proposed at one point, but we feel there should be some sort of downside to being able to Flow without interrupts, and a unit slot seems like a relatively small price to pay. The meta would also not change, as efficiency games do not use Star Atomizers or Resta at all anyway, the idea of this unit is to make public games more enjoyable for all players, regardless of how they like to play.
tl;dr: Would you guys like to see an extra unit implemented that blocks player healing? Why or why not?
Please be civil and respectful in any discsusion.
Disclaimer: The addition of this item doesn't mean we're going to unlock Dark Flow or add Rainbows or buff merges. We'd have done that a long time ago if that was in the scope of this server's goals, so don't mention it.