Fire AKA Drazn
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This is all very neat, good job, I'm excited to give it a go!
I notice you list the new class stat maxes and make some mentions in the summary about other class changes - I'd be very interested to hear your balance philosophy for each class! I don't know if you are leaving trap amounts untouched, but an idea I was kicking around on the topic was nerfing HU/RAcast traps and buffing HU/RAcaseal traps, to give both of them individual niches in power and crowd control while still letting them do both.
Yellowboze being able to get all items is an interesting choice, the Section ID system is pretty harsh on solo players so I actually kinda like the idea of it being the ideal solo ID while the other IDs all get an advantage in party play or focus hunting due to their higher drop rates.
Thanks ^^
As per your suggestion I've added a section to the class max stats doc discussing where each class fits compared to other classes, as well as how well they are suited to either group or solo play.
As for traps, while i'd love to take a look at them I currently don't have any tools to do so. Unless Soly gives me that ability, along with the other client based things I'd like to change, in his patcher i'm afraid I can't do anything with them atm.