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Been keeping my eye on this for a long time now. Glad to see we'll be able to get our hands dirty with it soon. Thanks for the amount of work you've put into this.
I will be posting here when it is available, as well as in the discord and on my twitter and reddit pages. Easiest way would probably be just to subscribe to this thread so you get notifications.Whats the best way to be notified when the alpha is live?
Since this project is built around breaking the game down and rebuilding it, I don't feel so bad about posting this.
I've always wondered if it would be possible to implement some kind of "talent tree" or similar system in this game that offers small, built-in bonuses to your character that aren't based on weapon/armor/unit/etc things. I'm not sure it would actually add anything to the game, but if the talents were kept sane it could offer players better control over their builds and tweak characters to be more specialized, more well-rounded, or more interesting. Much like in other games with similar systems, the talents would be tiered and become available at set levels, you would have your choice between a number of talents which would all be equally useful in some way, etc.
This is all dependent on whether it's even possible. Could be interesting though. Make a "shop" quest where you can access your talents, charge Photon Drops to activate/reset talents, etc. This would provide yet another place to sink PDs and have some effect on the economy.
I don't know the first thing about making these sorts of changes to the game though, so it's probably impossible.
I'm doing quite well, though I remain busy.How have you been Fire? Is there any new thoughts or ideas that got cooked up while you get schooled?
This looks like an awesome project. I'm really liking most of the changes and you reasoning behind them. Keep up the good work and keep us updated on it!
I have rewritten the Manifesto, see if you can spot the differences
Maybe you should have a change log? (thats a lot of work, I know)