some thoughts
higher exp rate maybe 5x or even 10x, at least in N-VH
or allow hc mode players to join any difficulty at lv1
give "fame" points upon death, maybe in the form of team points
fame depends on lv/exp
equipments give additional bonuses, e.g. each 10 stars gives +10%, each 11 stars gives +25%
other bonuses (achievements) like:
- clear ep1/ep2/ep4 main quests in N: +2%
- clear ep1 side story quests in N: +1%
- clear ep1/ep2 c-mode: +10% each
- total kills in ma quests
- first blood... err, i mean first death: +5 point
- 10th death: +5 point
- 50th death: +5 point
- die young (dead before reaching lv20): +1 point
- etc
fame points can be used to purchase items: mags, mats, battle units, unobtained items, etc
don't wipe character bank upon death
also retain symbols, played time, c-mode and b-mode records, total deathes of current character unless user decides to remake that character
just reset character's lv, exp, mats, techs, items in inventory
tbh, these ideals are stolen from
RotMG
- in RotMG, players can easily reach max level (lv20) around 1~2 hours from scratch
- RotMG has a fame system, players "earn" fame when characters die
- players can "store a number of items for safekeeping in a limited capacity vault"
- RotMG has a pet system
pets assist players in game, won't lost when character dies
players can feed pets items/fame to level them up
so i'd prefer not to delete mags in inventory when character dies in HC mode too
just my 2 meseta
btw
any chance we can register multiple accounts with one single email address?