I voted no, because this seems to be aimed mostly at newer players.
This sums up Phantasy Star in general, I feel.
This will have very little impact on players with uber gear trying to get new alts in ultimate as pointed out by others.
It means you spend less time grinding TTF before your SID bot is useful, and you don't need to wait for an EXP boost to make your 15th RAcaseal.
So basically, we're just gonna help those newer players reach ultimate even quicker so that they had even less time to properly learn how to play this game...
You do not learn anything about the game spamming TTF or Rafoie Tagging MAS4 Desert.
The learning curve is there for a good reason, it helps newer players acclimate to the game or players who haven't touched the game in years relearn how to play it.
Battle Training teaches you how to play the game. Playing the game normally and doing something other than power grinding off TTF and MAS helps you learn the game. So do more experienced players helping out newer players, which you seem to be adverse to doing.
I'd rather not have to go through more Tower/Seabed with a lvl100 Humar/Hucast using his Dragon Slayer on Every. Single. Enemy. I'd even vote to remove TTF outside of Ultimate quite frankly... But that's another debate.
So you're selfish AND a snob, got it.
Yes, I'm aware that you're not going to learn how to properly play this game before reaching Ultimate, but there are some fundamental pieces of knowledge you need to learn outside of Ultimate like not attacking a single enemy with a multi-hit weapon or using Shifta and Deband when you're the only force on the team.
Or not clicking Resta, right? That's very intuitive. HEY MATT WHERE'S NEGATE/HEAL MY GUY
For those ready to dog pile on me, I'm not pretending I know how to properly play this game nor am I stating I'm some awesome player (lol), I'm just voicing my opinion based on my observations.
It's your opinion and I'll respect that, but it's a very selfish one. Saying that people shouldn't be allowed to catch up with the main playerbase when every other online RPG does it now is fairly strange.
While we all think of Ephinea as a "vanilla" server, it really is closer to a term I like to call "chocolate" - it retains all the same mechanics, but there's just enough changes thrown in that make it feel like a more refined experience. In this case, we have a ton of quality of life features - freely choosing a SID for a character regardless of name, maintaining room ID after making it and the host leaves, 32 character slots, PSO2 drops... why not add another QOL feature that makes being able to match up with the rest of the playerbase easier?
As someone from the inside looking out at the EXP curve changes, I obviously agree with them so my stance may be biased, but I believe that they are strictly an improvement. With the curve halved, raising up alts will be like it's always on 2x EXP. Raising alts during a large event with a larger EXP boost will be even faster, as well. It's win/win for everyone involved.