Ephinea Christmas 2024 Event Thread

yeah I'm pretty sure the last two very rare ultimate presents are 30h Lame and 40h Vivienne, whether that guessing counts for locking them in or not huhhhhhhhhhh
 
If I may hazard a guess also (just for completionism's sake):

  • Charge Spread (0/0/0/0|65)
  • Charge Cannon (0/0/0/0|60)
  • Demon's Rifle (0/0/0/0|70)
  • Demon's Sniper (0/0/0/0|70)
  • Demon's Blaster (0/0/0/0|65)
  • Hell Rifle (0/0/0/0|70)
  • Hell Sniper (0/0/0/0|65)
  • Hell Blaster (0/0/0/0|65)
  • Arrest Handgun (0/0/0/0|65)
  • Arrest Autogun (0/0/0/0|65)
  • Arrest Lockgun (0/0/0/0|65)
  • Hell Handgun (0/0/0/0|65)
  • Hell Autogun (0/0/0/0|65)
  • Hell Lockgun (0/0/0/0|65)
  • Charge Mechgun (0/0/0/0|70)
  • Charge Assault (0/0/0/0|65)

:lenny:
 
good morning anime how was your two-week nap this time
 
With the xmas event winding down I wanted to bring up an issue that's hopefully rectified in time for next year.
Due to Ephienas change to item drop locations, a lot older custom quests suffer from lost item boxes. For example CF4 has enemies that spawn from out of bounds. Considering the Ephienas no tolerance policy for lost items, the dread of losing a high value item behind a rock is real. I think it's a fair enough request from the community to ask that these quests get fixed.
I'm no quest maker, but it seems that having rocks explode after clearing the zone would be the way to quickly fix this?
 
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With the xmas event winding down I wanted to bring up an issue that's hopefully rectified in time for next year.
Due to Ephienas change to item drop locations, a lot older custom quests suffer from lost item boxes. For example CF4 has enemies that spawn from out of bounds. Considering the Ephienas no tolerance policy for lost items, the dread of losing a high value item behind a rock is real. I think it's a fair enough request from the community to ask that these quests get fixed.
I'm no quest maker, but it seems that having rocks explode after clearing the zone would be the way to quickly fix this?
I think you're a bit confused here. The change to item drop locations is only for a small set of enemies (Zu/Pazuzu, Dorphon/Dorphon Eclair, and Chaos Sorcerer). I don't know of any quests where these enemies spawn out of bounds.

In CF4, 0 enemies spawn out of bounds. The famous center Dorphon that spawned in the cactus of the first room was adjusted to spawn outside of it at the beginning of last year's Christmas event.

However, the other enemies still have their vanilla drop behavior. That's because spawn points are often reused in quests and making every enemy drop items at its spawn location will lead to a stack of multiple items where you will often have to [drop and] pickup multiple items just to get an item in the middle of the stack. It quickly becomes annoying and very time consuming.

Anyway, changing rocks to explode is a reasonable request, but your post makes it sound like we've made this situation worse when it's been strictly improved by the changes in 2023.
 
I think you're a bit confused here. The change to item drop locations is only for a small set of enemies (Zu/Pazuzu, Dorphon/Dorphon Eclair, and Chaos Sorcerer). I don't know of any quests where these enemies spawn out of bounds.

In CF4, 0 enemies spawn out of bounds. The famous center Dorphon that spawned in the cactus of the first room was adjusted to spawn outside of it at the beginning of last year's Christmas event.

However, the other enemies still have their vanilla drop behavior. That's because spawn points are often reused in quests and making every enemy drop items at its spawn location will lead to a stack of multiple items where you will often have to [drop and] pickup multiple items just to get an item in the middle of the stack. It quickly becomes annoying and very time consuming.

Anyway, changing rocks to explode is a reasonable request, but your post makes it sound like we've made this situation worse when it's been strictly improved by the changes in 2023.
Ah apologies for the confusion Ender, I thought certain items getting stuck in rocks was a symptom of Dorphons spawn point being in there. I wasn't trying to make it sound like the change made things worse, or be dismissive of the update. I was just under the impression that while it was a giant improvement it came with some minor caveats.
Hopefully the exploding rocks idea can still be taken on board!
 
The exploding rocks idea was also implemented earlier into the event for the end of Christmas Fiasco Episode 4, where Goran Detonators were clipping into the rocks in the very last room with some frequency. Those now explode on room clear. I'm not personally aware of any other major problem enemies though.
 
I had fun this year, but I feel like the proportion of presents that were anything above "super common" was lower this year than ever before. Almost to the point where I felt like it was a waste to open presents and would have been better to sell them. That's a pretty sad feeling.

(Keep in mind that this is still way better than getting Addslots and Coal, so overall it was better.)

Please consider publishing the rates of each rarity level next year. I don't understand why this needs to be kept secret. The FULL DROP CHARTS of this game are already published, so this level of secrecy with Christmas Presents seems needlessly restrictive. Furthermore, having possession of this information would allow the mathematically inclined people on this server to determine the "average value" of a present, because it is WAAAAY less than 5 PDs, which Present sellers have arbitrarily pulled out of thin air. (If anyone out there is buying Presents for 5 PDs, you are almost certainly guaranteeing yourself a loss.)

If there is no intention of sharing the rates of the rarity levels in the future, please explain why.

That aside, thanks for a fun event that got me through the irritation of the holidays :3
 
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I found DLS with 25h in a random Oran DD2 and a lot of Coals and Presents to sell to Ryojones.
 
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