I have a question about the FoMar plan:
Min-Max
Mags: 5/117/46/32, 19/x/x/40 (2nd Mag is for nuking, so you can max DFP/MST with only V801)
Units: V101, V801
Materials:
- 65 Def
- 133 Mind
- 14 Evade
- 38 Luck
Max Stats
Mag: 5/112/20/63
Units: V101, V801, Adept
Materials:
- 60 Def
- 97 Mind
- 38 Evade
- 33 Luck
+ 22 Free
What units would make the Min-Max build worth it? I guess the next two units you might get would be a v502 and a SmartLink? Wouldn't an Adept be better than a SmartLink though? So isn't the Max route more ideal? Or is there any reason to prefer some other unit to an Adept?
You can check out some unit suggestions at the bottom of this page in
the Ephinea Wiki article for FOmar, and you can also make a few edits to
the Min-Max and Max plans in this post to make your own plan. Also, here's the same
material plans for FOmar on the Ephinea Wiki.
In an attempt to describe some low level tactics, FOmar needs to stay alive with a lot HP, so getting a lot of HP materials, or using a Heavenly/HP can be a temporarily useful unit until you level that class up to like Lv200. The same can be said for defence, but
HP is more important due to attacks that always hit a set amount of HP. Ignoring other units like Cure/ units and Resist/ units for certain situations, it takes some wisdom to know what's helpful in the moment.
Here's another article from the Ephinea Wiki to see all of the units.
To directly answer your questions though, I would argue that an Adept is great to use before you max out your ATA; once you have reached a point where you have the right mag and the levels such that the extra ATA is no longer required, that unit can be safely deposited or unequipped if you want to really spam gifoie in certain situations
or if you do not want to have a mag with too much DEX that lowers POW and/or MIND stats (hence hold you back) for the rest of your life.
Keep in mind that a V502 isn't as important as the other units since we're talking about FOmar here. He isn't expected to be as accurate as RAmar, RAcast, or even HUcast, but that doesn't mean that he can't do anything with a Hell Raygun with high hit and a V502. So that's one way to look at how limited in scope a V502 can be for this class. If it really comes down to a FOmar needing to be the one that uses an Arrest weapon in a party of four, then someone is slacking off, and it isn't this FOmar.
I won't really go on with a Smartlink since that's the fifth unit that comes with everyone who "roles" with a Ranger, so for anybody that wants to throw projectiles, including the Derp Flow special attack at near face-to-face distance, I refer you to
this short summary.
It's advised to be as versatile with these units (and other gear) as possible since this is not a class for players that are new to role-playing a Force with potentially powerful melee skills given the right gear. I suppose the Max plan is okay, but you do have to wait a long while to get everything in order, so I would think that most players settle for a Min-Max build and reset their materials to upgrade to the Max Stats build later.