Yeah but you can carry 1 item instead of 2-4 cures. And yeh your right that people would still use sols because they may not want S/M on during everything in the game. And I use sacred cloth depending on the situation. I barely use thirteen if I am honest.
I rarely carry 2-4 cures as of now. The two examples I stated I just pull out cure shock in CCA and cure freeze for falz. Which are small potatoes and even then not always needed. I hardly see how losing the need to carry 2-4 items as a game breaking thing.
Plenty of weapons do that already in their building to a better system, not just units like v501 -> v502. I mean summit moon, magic piece, and psycho wand alone takes out the need to carry the 3 staffs (30% vs 40% in one doesn't matter much IMO but maybe I'm wrong), the 3 wands, and stuff like sorcerer's cane, twinkle star, and pom cause they are weaker versions of those anyway. Dark Bridge takes out cursed cloak, black gauntlets, demonic fork, cad, and merc rod for the most part (30% boost in grants isn't worth a 20% boost that comes with 1/2 tp cost and lets not kid ourselves that gifoie special is fun but not that useful even with a fo behind it) A bit more item space is hardly op (for sure in how s/m works anyway anyway in that it doesn't fully block said stuff).
Granted I guess I guess there is a 3rd situation where cure units are useful. Para for temple or caves cause of lily or so in quests like Max attack or so. Which depending on how things are going people might still want cure/para or cloth (only time I can say it is useful) over s/m for those quests anyway if you keep getting paralysis every 2 seconds.
State/Maint is a boring unit, Trap/Search is pretty interesting though.
While I wouldn't be against bringing it back, I dunno if it's something we'd do.
Well it was in vanilla before they took it out. And in general I don't see why they couldn't come back when we've brought other items that got taken from us or just not given to us before the game died for whatever reason. But I guess the next thing that people would say when arguing this is why not just bring back ata mats then or give spread needle to HU and buff it back to arrest and boosted range?
But for the record I'd actually be ok with ATA mats coming back and needles on Humar
ATA mats alone messing with the current mag market would be pretty interesting to watch (sato might change a bit) and I feel it would make it easier to max some characters like Hunewearl (not having to spend 100 or so dex in a mag would do wonders for her).
Granted I see no reason to restore needles to their original form though, that was a clear nerf in vPSO
However, for Humar getting to use needle though would just be nice. Come on throw the guy a bone lol!