I read a fue weeks ago a post that said, no one plays free field areas anymore because quests are better.
it made me sad a little as I like F1-Falz runs!
so it got me thinking, and recently I heard about Zelda64 OOT beta quest hack
https://webcache.googleusercontent....ms.zeldaspeedruns.com/index.php?topic=2032.0+
basically, every time you hit a loading zone you get randomly warped to another area.
would this be possible either in a quest or as a server function/ combo of both to start in pioneer 2 then
from the main teleporter begin at a random area and every section cleared it takes you to another no sequential zone
like cave 2, forest 1, ruins 2, mines 3, forest 2 ect ect and always finish on ruins 3 for DF ?
are episodes 1/2/4 segregated or can they be loaded together?
make it so you dont return to pioneer 2 after bosses and jam a timer in there because people like competing?
this kind of just turned out to be another quest to kill free field but I was thinking maybe some pso2-esque RNG elements might
spice it up a little?
I dont know the limitations of the server or Qedit functions so I'm just throwing out ideas to possibly rejuvenate free field!
what do you think?
what other terrible RNG elements like status effects could you put in it ?!
or is it possible to start players like in c-mode at level 10 for example?