Quick question - Quick answer

yea thats what i was quoting but its a bit vague, yknow how sega is. And pso world isnt always on point.
Think I read elsewhere that it only works on the 9-star "replica" version of Flowen's, which wouldn't be very useful. . .
Haven't tested though.
 
  1. How would you design a mat plan for Hunters with both BOVN and V101 in mind? Or would you suggest dropping either BOVN or V101 altogether for a particular class?
  2. What's the formula for max TP gain due to higher MST?
 
There is no point in using both BOVN and v101 since they both give the same boost in attack speed. It would be preferable to use one or the other. Free-ing upp a slot or a frame for other max stat characteristics.
 
There is no point in using both BOVN and v101 since they both give the same boost in attack speed. It would be preferable to use one or the other. Free-ing upp a slot or a frame for other max stat characteristics.
Sorry for unclear wording, I meant a mat plan that works with both BOVN and V101, as in sometimes you use BOVN and sometimes you use V101.
 
Oh. Right. Sorry.
I would ensure that the mat plan works without v101. And works with BOVN, that way when you swap the BOVN for a different armour and add v101 you still have the boost of speed & extra stats ontop of your plan.
 
  1. How would you design a mat plan for Hunters with both BOVN and V101 in mind? Or would you suggest dropping either BOVN or V101 altogether for a particular class?
  2. What's the formula for max TP gain due to higher MST?
i always use 45 lucks on hunters no matter the character, it just leaves so much versatility in builds later
lets you have 3 adepts n a smartlink for maximum spirit cheese, or 3 pb/increase for solo non s/d char
etc etc
does fuck up max stat plans but those are dumb anyway n_n (godmar still max ezpz)

i assume you've seen this http://www.phantasy-star.net/pso/psostats.html
says those are max base tp numbers, maybe reverse math it
 
Bonus round: Is there a way to rebind the 1-0 keys to f1-f10? I only ask because I"m using this shitty PSU controller that has F1-12 on it
set function keys to chat shortcuts in in-game options and map f1-f10 to 1-0 using something like autohotkey or glovepie

or write your own dinput proxy dll
 
How is the health loss calculation done with pwand + mothers garb + adept? Does it still take the full tp cost as health?
 
pwand's hp reduction seems to happen last afaik
mg+ tp reduction happens first i dont have an adept to test

can always test in sandbox mode, but im playin stardew so maybe ill test later :p
 
The health loss depends upon the sorting of your inventory. If you put Psycho Wand at the top, you'll lose HP equivalent to half of the Technique's cost. If you sort Psycho Wand below Mother Garb and Adept, the HP loss will be based on the reduced TP cost after the other bonuses have been applied (unless Sega fixed this in a JPBB update, which I'm pretty sure they didn't).
 
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my pwand is default above mg+ and it uses reduced tp cost
i don't think its much worth using in hardcore without some tp reduction

its worked like that on every psobb server ive played on afaik
 
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Okay, weird question. Disclaimer: I'm more curious than I am knowledgeable about coding.
Disclaimer 2: Not saying these should be done, just wondering if they can.
How possible are the following things to code, on a scale of, "Been done before" to "could be done if someone cared to" to "technically possible given limitations within the original code but a lot of work" to "can't do it without coding everything from scratch"

1) Since BB is based off of the XBOX version, making an XBOX version of Blue Burst with all the new content. Just because.

2) Making new classes (not necessarily new char models). For example, A Ranewearl with stats that fall in the middle of Hunies and Ramarls that still uses the Huney character models and animations. But uses Ranger equip charts, of course. Also Humarls. >.>

3) By extension, making a Focast that uses all the normal traps, plus para and shock traps, light and dark damage traps.

4) Adding more floors/maps (not creating new layouts). Say you wanted to duplicate the 100 floor monstrosity that's in the PSO for DS. Could you make a marathon hundred floor CCA Tower?

5) Breaking the four person per room limit.

6) Getting me to actually post a quick question that is deserving of a quick answer for once.
 
Anything is possible, even without the source code, if you have the time and put in the effort to do it.

You would have to study the assembly a lot, find the procedures and things you want to replace or modify, then you could add your new code to a custom linked DLL (similar to what we're doing now).

It really is just time and effort. And, all those things would require A LOT of time and effort.
 
Thanks for the replay, SB. That's why I'm amazed at what you guys do. When I went to school, they were still teaching languages like BASIC, COBOL, and FORTRAN for god's sake. Even then... I just didn't catch on. It's like, some people get the general concepts down and some don't. I've heard that it's actually easier to learn nowadays, but eh. I'd rather believe that you guys are magicians or something. Only the PSO magic takes hundreds of hours on your computer. And Hunewearls.
 
Hey, sort of a strange question maybe, but...

So on the main page, the 4th slide picture with the FOml; where is this in the game?

The first with the HUcl is Forest. The second with the RAml is Mines, and the third with Mo is Falz... This is kind of driving me nuts. It's been years since I played BB, and I play V3 now (no bully, pls). But I don't remember any area that resembled that one.
 
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