Ty Rook for the detailed reply.
Alright, new day... new questions. Can somebody tell me a little bit more about finding +%hit weapons? I see a ton of them on people's trade lists. I've yet to find a desirable weapon with hit in almost 300 hours on Ephinea (mostly referring to non-rare). Seeing as the 50 hit ones are generally 1PD they can't be that rare.
I've seen shops mentioned without much detail, does Episode matter? Is there a specific technique or way to refresh the shop?
I think I've heard certain areas have a better chance to drop high hit weapons, so Ruins might be better than Forest for hunting, for example?
What about finding weapons with hit as drops in Episode 1 vs 2, does it matter?
More recently I'm using the item/floor viewer with the 40+ hit filter but not much luck.
My next question is about combos.
From the first page, is this always true? In my experience 1st combo is least accurate unless I'm interpreting that wrong. Generally my combos are normal, heavy, heavy (N,H,H), or N, H, S, or N, S, S. Is there some more specific or better way to combo? And is weapon type a factor?
Thanks!
You're very welcome.
-Common weapons with 50% hit are not that rare indeed.
Actually there are 3 ways to get them (formerly 4 with scavenger badge shop)
1-You simply find them on the field :
Some areas are more likely to drop hit% weapons: Mine, Ruins, CCA, Seabed , Desert and some IDs too. (for example Yellowbose in ep1/2)
2-The Restless Lion Quest : It's a quest in ep4 where you can steal weapons with specials from NPCs.
They come with 0/30/50 % in different attributes , including hit.
3-From lv 151 , 50 hit% weapons can be found randomly in Pioneer's weapon shop : Charge, Berzerk, Spirit . Episode doesn't matter though the pipe/shop distance is shorter in ep1/4.
-N,H,H N,H,S and N,S,S are the most common ways to combo depending on weapon and/or enemy.
Though, a lot of people like to exploit a combo gitch called S,N,S mostly with diskas.
From a certain distance your first combo will land on monster with the accuracy of the second.
It happens when your first projectile has not reached its target yet and you already throw the next one.
It's commonly used for charge, berzerk, spirit, demon etc....
Other ways to combo can be useful situationally : N,N,N for locking Vol Opt's screens with a needle for example