Melirei
Retired Game Mechanic Novelist
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The stronger boost should take effect. No stacking.Does the 10% aspeed bonus from having Thirteen equipped with Diska of Braveman stack with /Battle units?
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The stronger boost should take effect. No stacking.Does the 10% aspeed bonus from having Thirteen equipped with Diska of Braveman stack with /Battle units?
From my understanding, it randomly picks one of the values between min ATP and max ATP and use that for the damage computation. Shifta will also increases max ATP (but not min ATP) if the weapon ATP is varied, making the variance even higher.How is damage variation calculated? Even weapons with fixed (as in, not variable) ATP will often show deviations by a few points of damage.
Did HUcast really gain much from BB? I feel like the new units (v101, v501, and Heavenly/Arms specifically) are extremely useful, but the ideal build doesn't seem to have changed much otherwise. Maybe Excalibur can fit in there somewhere, but it doesn't seem particularly useful when HUcast has access to Vjaya and Zanba. Yunchang also seems quite viable since it may be easier to find with significant hit than Zanba.
Each job has its own variable ATP range, which is why even barehanded attacks don't deal the same damage each time.As for why there's variance even if a weapon is not varied in its ATP
From my understanding, it randomly picks one of the values between min ATP and max ATP and use that for the damage computation. Shifta will also increases max ATP (but not min ATP) if the weapon ATP is varied, making the variance even higher.
As for why there's variance even if a weapon is not varied in its ATP... I don't remember, I'll let someone else answer.
Unit-wise HUcast gets Smartlink, V502, and PoSS, which you didn't mention. Weapon-wise HUcast gets Yunchang, Excalibur, Jizai, Girasole, Daylight Scar, L&K38, Master Raven, the last three here are just listed for completion's sake. It's not that much a difference although some people like Yunchang better than Zanba due to its higher forward range, and as you said it's much easier to get decent ATA with it. Excalibur is fast and it could probably finish mobs faster than Vjaya in certain situations. Armor-wise HUcast gets Thirteen, which boosts DoB by quite a lot. Mag-wise HUcast gets Tellusis and Agastya/Yahoo.
Only 60% hit is available from Gallon's Shop on BB. I would agree that in that context Thirteen is not much of an improvement ATA-wise. It also boosts ATP by quite a bit though, giving DoB ATP close to the level of Baranz Launchers.Yeah, I'm aware of most of those exist, just don't quite see how they're significant improvements from GC, I suppose.
Jizai, Garisole, Daylight Scar, L&K38, and Master Raven seem inferior to the 80% hit M&A60 Vise I was using on GC. PoSS doesn't seem particularly useful since compatible weapons seem to be of limited use endgame. Thirteen is nice, but not particularly useful when combined with an 80% hit DoB. That said, I don't think 80% hit can drop from Gallon's Shop any more.
V502 is nice, but is using Hell on HUcast usually faster than doing absurd damage?
Oh man thanks! Wasnt expecting such a detailed answerIt means somebody was using Dark Flow/Meteor/Bridge, so you can return to the Dark Falz arena to see Rico Tyrell appear after the fight. You'll see a blue aura when you defeat Olga Flow when somebody was using a "Red" weapon, which means you can go back to the arena to see Heathcliff Flowen appear after the fight. It also works in GC.
DLS can out-damage Vise in low ATP/high DFP scenarios as you said. With 30 SZ it might only be useful against a few enemies, whereas with 0 SZ it will always do more damage, and with SZ levels in between there's a cutting point. It's hard to get enough ATA on DLS though.Daylight Scar can outdamage Vise? I know the ATP difference is large, but it seems unlikely it could make up for the three extra hits from the Vise.
I suppose the extra ATP from Thirteen could be nice. I remember a max ATP HUcast being able to drop Ruins grunts in a single HSS combo, so I'm not sure the extra power is immediately useful.
Is God/Battle 20%? I always thought it was 30%.
I may look into a Daylight Scar with hit for use against high DFP enemies. There were a few situations (very few) where high ATP weapons (BKB in my case) would outdamage Vise.
I don't have any specifics as far as effectiveness against certain levels of EDK, but Megid hits 90% power at Lv 25 which makes it okay and the extra 10% at 30 can be nice. The snarky answer is: never because its casting animation is too slow and is outclassed by V502 + any Hell weapon. There are occasions where piercing can make it fairly useful (ie. Lizards or big clusters of EDK-weak enemies), but outside of that it's only good if it's your only available option. Hell Raygun and Hell J-Cutter will get you much better mileage even on a FOmarl's poor ATA.
As for unsealing, Max Attack S first area is considered one of the best. It's 200 enemies a run and, when optimized, about 2 minutes and 35-50 seconds a run meaning it takes all of a few hours if even that.
1) High twenties, just try to get the highest leveled one which you do not find too costly. Here's the other side of the argument: While V502 Hell is OP, Megid may still be good in various scenarios:2 questions
1) At what level does megid start being good?
2) What's the best quest to unseal a limiter/lame with?
There are no item drops in MAS due to the high volume of enemies.Is there a setting in Episode IV Max Attack S which prevents drops? I did a couple runs last night to start unsealing my limiters, and noticed there didn't seem to be any drops. It's not ult, so not worried I'm missing out on anything good, but it just seemed weird.