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You're actually wrong on this. I should know, since I wrote a server.darkrangeresp said:Just to clear the air on this topic, jellen and zalure don't cause damage cancel. Freeze, paralyze and confuse don't either. The game uses seperate flags for status effects and a change in an enemy's hp.
When Jellen/Zalure are cast, the client casting sends the monster damaged packet 0x0A, with the monster's HP inside of it. (Just like all the other attacks done on a monster.)
Thus, if Jellen/Zalure come after someone's attack with a higher damage amount to the monster and the Jellen/Zalure damage value is less, the damage, thus, will be canceled.
Here's some proof, BTW, casting Jellen on 4 Boomas:
(0000) 20 00 60 00 00 00 00 00 47 06 00 00 0B 00 04 04 .`.....G.......
(0010) 90 10 00 00 93 10 00 00 92 10 00 00 91 10 00 00 É...ô...Æ...æ...
(0000) 10 00 60 00 00 00 00 00 48 02 00 00 0B 00 04 00 ..`.....H.......
(0000) 14 00 60 00 00 00 00 00 0A 03 90 10 90 00 0F 00 ..`.......É.É...
(0010) 00 00 B0 20 00 00 00 00 ..░ ....
(0000) 14 00 60 00 00 00 00 00 0A 03 93 10 93 00 00 00 ..`.......ô.ô...
(0010) 00 00 90 20 00 00 00 00 ..É ....
(0000) 14 00 60 00 00 00 00 00 0A 03 92 10 92 00 08 00 ..`.......Æ.Æ...
(0010) 00 00 90 20 00 00 00 00 ..É ....
(0000) 14 00 60 00 00 00 00 00 0A 03 91 10 91 00 00 00 ..`.......æ.æ...
(0010) 00 00 90 20 00 00 00 00 ..É ....
You'll see I had previously hit one of the Boomaa twice with a normal attack for 8 and then 7, for a total of 15 (0F) damage.
Another Booma I hit for 8 damage.
Two Boomas I didn't touch before casting Jellen.
The Booma's HP is at position 0x0E in the 0x600A packet.