Quick question - Quick answer

I have no desire to test hit as I have nothing I want to tekk down. But @Bagarozy said hit value can be tekked down and unused unlike other %.
Example: 10H SJS > 0hit and sphere 2% on TJS.
Not unused but the Hit bar just disappears when you tekk it down to 0%. Mistekked a Yami from 10 to 0% Hit -> banked and looked at it again -> just shows Native-Dark, not Hit. Seemed odd to me since I'm used to seeing the 0% Hit in the GC version.
 
That's a server bug. It erased your Hit area byte. Hit always shows as long as one area is 5, even if the value associated with that area is 0 (Hit 0% -> 0%).
 
What type of mag would i want for HUcast and RAmarl as in skills wise, the invuln/shifta deband/resta etc?

Is https://www.pioneer2.net/community/threads/ndws-guide-for-stat-maxing-characters.421/ the best guide to follow for mags and stuff stat wise?

Is there a better way to sustain my hp as a HUcast than just mate spam? I've tried to play in groups but there doesn't seem to be others trying to level up at around 34 unless i want to just get carried in TTF which i haven't really decided yet.

What exactly is adding "Hit" to weapons, i've never played online previously so i know i'm missing a lot of knowledge that is online exclusive. If anyone could fill me in on this and anything else i might not know for that reason that would be awesome.
 
Why do moons sometimes stop working properly?

I was in a game once and the moons were healing half hp and zero tp (you kept whatever tp you had when you died), when normally they fully heal both.

My best guess is that someone using reverser on us permanently bugged moons for the rest of the game? But really it made no sense.
 
It's likely a holdover bug from V2. In V1, revival always restores HP and TP. Sega added a revival "penalty" to Ultimate in V2 so that you only get 1 HP and no TP restored upon revival, but for some strange reason, you still get full HP and TP in Ultimate quests, probably because freeplay and quests have separate revival conditions, and Sega forgot to patch the quest ones to have the penalty.

In V3 Sega changed the death penalty in freeplay to half HP and no TP restored, but they still forgot to change quests. They also changed Scape Doll to always restore everything, including traps, regardless of whether you're in a quest. In V2, Scape Doll uses the same mechanics as Moon Atomizer and Reverser. V4 maintains the same revival mechanics as V3.
 
Are weapons with reduced specials worth using or should i just toss em? Don't have v501 or v502 sad life
 
What enemies do fixed damage? From what I can see, it's:

* Garanz
* All of DF3's physical attacks
* Mericarol and friends' ball in Ultimate
* Del Lily screech
* Satellite Lizard/Yowie
* Dorphon/Delbiter (except for the front paw slap)
 
Are weapons with reduced specials worth using or should i just toss em? Don't have v501 or v502 sad life

They are junk with and without 501/2. Maybe some are ok in normal and hard, but unreduced stuff in vh and especially ultimate are completely worthless. Stick with:

Single target/hit weapons for those specials (Saber, laser, Raygun) and use sacrificial specials with the rest of the weapons (Spirit, Beserk + Charge as no reduction to these).

And buy/make sranks.

Welcome to the charge + srank meta.

P.s. Some exceptions like as example...Asteron Belt is 'reduced hell' but makes a good FOmar beatstick 'apparently', I'd never actually use the special but the weapon itself for smacking stuff.


What enemies do fixed damage? From what I can see, it's:

* Garanz
* All of DF3's physical attacks
* Mericarol and friends' ball in Ultimate
* Del Lily screech
* Satellite Lizard/Yowie
* Dorphon/Delbiter (except for the front paw slap)

Off the top of my head, but probably missing a few.

Bringers Beam.
Bullclaw poke (after Claw split)
Gunner laser.
De rol Lees glow balls
De rol lees darvants, (on land and flying)
De rol Lees Laser.
De rol lees rocks.
Gillchich/dubchich lasers.
Vol opts Laser (when trapped).
Barba rays Laser.
Barba rays glow balls.
Barba rays Spikes.
Gal gryphon huge Shockwave Stamp? (could be elemental like his other attacks, I'm unsure?)
Gol dragons Landing (the rising floor).
Olga, Divine punishment.
Olga, long Sword Beam attack.
Olga, glow balls.
Olga, falling rocks.
Gi gue bomb and little balls.
Tornados on ep4 bosses.
All Lasers on ep4 bosses.
Missiles on ep4 bosses.
Darvants on falz.
Morfos Laser.
Zu Beam.
 
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My questions got passed over so reposting for visibility, if that's not okay please just let me know and i'll delete it.

What type of mag would i want for HUcast and RAmarl as in skills wise, the invuln/shifta deband/resta etc?

Is https://www.pioneer2.net/community/threads/ndws-guide-for-stat-maxing-characters.421/ the best guide to follow for mags and stuff stat wise?

Is there a better way to sustain my hp as a HUcast than just mate spam? I've tried to play in groups but there doesn't seem to be others trying to level up at around 34 unless i want to just get carried in TTF which i haven't really decided yet.

What exactly is adding "Hit" to weapons, i've never played online previously so i know i'm missing a lot of knowledge that is online exclusive. If anyone could fill me in on this and anything else i might not know for that reason that would be awesome.
 
Is there a better way to sustain my hp as a HUcast than just mate spam? I've tried to play in groups but there doesn't seem to be others trying to level up at around 34 unless i want to just get carried in TTF which i haven't really decided yet.

High hit gush raygun. It won't work in battle, but you can use it in an easy room to just fill up off an easy enemy.
 
My questions got passed over so reposting for visibility, if that's not okay please just let me know and i'll delete it.

What type of mag would i want for HUcast and RAmarl as in skills wise, the invuln/shifta deband/resta etc?

Is https://www.pioneer2.net/community/threads/ndws-guide-for-stat-maxing-characters.421/ the best guide to follow for mags and stuff stat wise?

Is there a better way to sustain my hp as a HUcast than just mate spam? I've tried to play in groups but there doesn't seem to be others trying to level up at around 34 unless i want to just get carried in TTF which i haven't really decided yet.

What exactly is adding "Hit" to weapons, i've never played online previously so i know i'm missing a lot of knowledge that is online exclusive. If anyone could fill me in on this and anything else i might not know for that reason that would be awesome.

Many go for a Sato, as it provides invuln, and looks cute. If you plan to solo only as a HUcast; a mag giving you S/D might be valuable; such as a Rati; though they are less common and a bit more difficult to make.

As mentioned, gush weapons are great for sustaining yourself; and are also good on phase 3 of Dark Falz. Especially given that its 2x exp week; many players do opt for TTF carry spam, as it is among the most efficient ways to level, though there is some sense in perhaps taking it a bit slower to learn the mechanics of your class and the game. However, your effectiveness dramatically increases with level; mag level; and items. Given that you do not generally find rares of quality below Ultimate (though some are found in Hard/VH); people like to get there as quickly as possible.

When people mention hit; they are talking about a 5th percentage slot that can randomly be added to weapons. Relative to non-hit weapons; the chances of finding a "hit" weapon are rare. Very high hit percentages on weapons; particularly weapons rare to begin with, are considered extremely valuable. Unlike %'s to Native/AB/etc, hit % is added as a flat number to your total ATA. A weapon with 30 hit, for example, will add straight up 30 ATA when using that weapon, which is HUGE in a game where missing can be terribly detrimental.
 
Especially given that its 2x exp week; many players do opt for TTF carry spam, as it is among the most efficient ways to level, though there is some sense in perhaps taking it a bit slower to learn the mechanics of your class and the game.
What would be a good level to power to so that i could actually find groups that aren't just carries?
 
What would be a good level to power to so that i could actually find groups that aren't just carries?

Gear is probably the bigger deciding factor here.

With a high level and bad gear, you can complete quests on your own, sure, since that's mostly gated by "having enough hp to not get rekt" and "having enough ATA to not miss."

But if you're playing with fully geared out people, they're always gonna out-DPS you hard :P

To answer your question though, 140-160 is a somewhat okay power level.
 
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