Quick question - Quick answer

Cool, I only ask because I tried for like a hour the other day to get it to appear. I saw both the other simple techs multiple times but foie didn't appear once. Along with general gameplay it has been nonexistent.
 
Looking at it again, I found the reason it doesn't appear in the shop. It definitely appears in general gameplay, though. Shop bug is unique, though, and it was with my procedure for generating "unique" techs. Was always comparing byte 5 of all items in the shop when generating unique techs, instead of comparing byte 1, 2 and 5. (1 for 0x03, 2 for 0x02, and 5 for the actual spell type.)

It would always think Foie was already in the shop and never insert it because of the logic.
 
I heard that MA4 is how you get a Liberta Kit, but I was wondering if there are any specifics to that - I don't know much about the quest! Is there a certain point threshold needed, is it random, etc. Thanks for any info you can provide~
 
Liberta Kit is unobtainable. It was from the MA4 event back on JPBB, but it was a manually given out item for getting a certain amount of kills in the quest (server-wide). It doesn't come from any quest directly.
 
Oh :( Is there any way to get an Agastya on this server, or if not, any plans to add one? That mag is kind of special to me.
 
Matt said:
Only by increasing your ATP. Spirit, Charge and Berserk are a x3.32 multiplier to base damage (for comparison, Normal is 0.9, Hard is 1.89 and Vjaya is 5.56).


I see thanks Matt. 0/
 
Apparently Schthack unofficially added it to the BDP prize list. You learn something new every day.

falkenjeff said:
Kind of hard to plan out special events when you're literally still fixing bugs
How would you figuratively fix a bug? :mrgreen:
 
I think it's like CCA on most drop charts, where the chart simply carries over so its not worth listing.
 
Actually, it's not like CCA. It really is only the interior. But, as explained about PDs in another topic, PDs are a common drop and can drop from any box or any enemy in any episode.
 
I should probably change this behavior, though... (Now that I think about it... maybe.)
 
Colette said:
I think it's like CCA on most drop charts, where the chart simply carries over so its not worth listing.
Actually, CCA does not do this. Drops are different on each floor (area) from both enemies and boxes, just the enemies' rare drops are always the same, and box rares are different for each area.
 
Matt said:
Colette said:
I think it's like CCA on most drop charts, where the chart simply carries over so its not worth listing.
Actually, CCA does not do this. Drops are different on each floor (area) from both enemies and boxes, just the enemies' rare drops are always the same, and box rares are different for each area.

I was thinking of enemy drops when I said that. Tired Colette was up all night being sick, still waking up lmao
 
It is Lost Riot Raygun, which is a Custom quest by GuardianGirth. I think he inquired about it getting added here, but there didn't seem to be any response.

Personally I'd love to see it but depends on the admins. :P
 
It's 1480ish in ultimate IIRC, not counting the 100dmg orb. My hucaseals could survive it, so it's nowhere near 2200 (1630hps on a 200 max-hpmat hucl). If you can't survive it, you can dodge it and run in circles until it disappears.
 
Is tagging allowed or do you frown upon it?

I learned this term while playing psu while hanging around some high level players when I started. You basically let the low level players hit everything once then they withdraw so the higher level players can finish off the mobs. So what do you think? Also what about technics to flinch/stagger enemies to control the mob? I'm playing a HUmar in-game and wonder if I'll one shot enemies on normal (I'm lv 48 at the moment).
 
Back
Top