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Rianov 303SNR-2List of weapons with auto-aim?
Wait, really? ;ORianov 303SNR-2
FOney has much higher MST (better tech dmg, aside from grants) and ATA (especially useful with a bringer's rifle) than FOmarl. Downsides are mostly having worthless ATP and low survivability. FOmarls make great melee forces, can use S ranks, and have the best slicer+shot animation, but otherwise have slower animations, less ATA, and kinda terrible tech dmg.Someone gimmie the rundown. I want to play a FO which is enjoyable in solo play but has good support in group play. I'm thinking either FOmarl and FOnewearl. What are the main differences?
Someone gimmie the rundown. I want to play a FO which is enjoyable in solo play but has good support in group play. I'm thinking either FOmarl and FOnewearl. What are the main differences?
FOmarl: basically a support. Not a solo mage. Has boosts to support techs (jellen/zalure) iirc, and not just resta.
FOney: basically a solo/support hybrid. Highest MST, and therefore high tech damage, but no boosts to AoE techs (altho the MST makes up for this a little bit). Has resta range boost, and since higher MST than FOmarl, has a better resta than her (heals more). No boosts to shifta/deband/jellen/zalure.
FOnewm: solo force, not a support. No support boosts at all. Resta merge is mandatory to support, and he's still not very good. Probably more worthwhile to just spam gifoie. Makes a great buff slave tho (since if you're soloing, the resta merge is enough resta range - no split up parties).
I may be a bit biased. I have zero FOmarl, 1 FOney, and 4 FOnewms.
In my honest opinion, if you value having fun in solo play, just make a FOnewm. Resta merge is good enough if your party isn't shit. If you value solo play and party play around equally, then go for the FOney and be a lazy support in parties with super resta range. If you don't give a shit about solo play at all and want to AFK debuff in parties, make a FOmarl.
techs are easily out-damaged in party play and cause more harm than good when spammed (DMC).
I don't think he was referring to megid specificallyHell can't be DMC'd fyi
Wasn't it brought up somewhere else that hell could be dmc'd?Hell can't be DMC'd fyi
it can't :[Wasn't it brought up somewhere else that hell could be dmc'd?
Wasn't it brought up somewhere else that hell could be dmc'd?
Hell can't cancel, although it can look like it if you watch other people use Hell. (because as soon as the server receives a packet that an enemy has been damaged for all its HP, it will override all over packets as it's dead)
The "Hell gets cancelled" phenomenon occurs because when someone uses an attack in PSO, it rolls separately on all the clients so you can see an enemy get hit properly by Hell, but still live. It's also why you can sometimes see things die to a "miss" -- it's actually hit on the other person's client, but not yours.