Also, 25% is not too much, Jeff. You're talking like this is going to double or triple someone's finds. Basically, a 1/12,000 item becomes 1/9,000, which is still plenty hard. A 1/900 item becomes 1/675, etc. It's not going to start dropping from every other enemy.
It can snowball with other boosts. All of a sudden a broken HBR might cut an uber hunt literally in half (or more!) because of the 25% RDR boost from level 250. That 1/12,000 item might become 1/6,000 or 1/5,000.
You also seem to conveniently forget that this change will increase the amount of time you play each character by AT LEAST three times, so the fear of this somehow making the game stale is unfounded.
No, it will just change the quests people play, and I will spam TTF to 250 instead of hunting dumb shit like Mil Lilies. The only reason I'm not on the exp leaderboard is because I'm actually hunting items (and playing multiple characters, somewhat). I guess I'll stop doing both of those things and just spam dat TTF on RA
and this would mean it would demotivate you to play multiple characters.
Yup. My HUney is probably gonna be for unsealing only now. If the boost is really gonna be 25%, I'm never gonna play her, cuz there's no point grinding such a shitty class so hard.
Or apply it to all characters, but then it starts slowly become overpowered.
If it's overpowered when applied to all characters, then it's overpowered in general. Because most people who do the grind are going to ONLY play that character anyway (if it's character-bound and not account-bound).
That would actually be a good idea though. Apply it to all characters on an account so you don't feel forced to only play one.
Saying that it changes the goal of the game is nonsense as well since you hould decide your own goals in game (and life in general) unless you are have OCD
This is a 14 year old grinding game with lottery-tier rare drops. A lot of people with OCD would be attracted to a game like this. I actually had mild OCD as a kid (like I was getting weird turning doorknobs 3 times to make sure doors "were actually closed" and shit - not just "I have OCD lel" but, as in, I would have actually been diagnosed if I went to a doctor). Thankfully it's gone now... But I'm sure there are other people who play here that probably have that mental illness. You shouldn't just write someone off because of that.
250,000,000 @_@
I feel like the counter-arguments are laden with undertones that this is something that's going to be rewarded to everyone immediately. This is going to take probably at a YEAR per character (or longer) for the average player.
The reason it takes a year or longer is because there is no incentive to actually hit 200, so people stop spamming boring quests like TTF. You could do this in a week with 2x exp if you were dedicated enough.
Also, this will drive prices lower, so even non-Lv. 250's will benefit. Remember when Smartlinks were 5 PDs and V801s were 40 PDs? Part of normal progression on a server is that it becomes easier to gear up as an accumulation of wealth builds. What's beautiful about PSO is there's so much more to hunt (just hunting all of your desired weps with high hit can take a lifetime) that you'll never run out of stuff to do.
This is not a good thing. I don't want Psycho Wand and SJS to drop to the 99-150 PD price range because of some broken boost on the server increasing the number of times they drop.
Why would you ever think this is a good thing?
For some figures, 250 at the current proposed scale would be 455,500,000 at least.
I like this number better, but I still think 25% is too much. Perhaps allow people to unlock the boost on other slots as they progress closer to 455mil, and have it be a smaller boost?
Another thing to consider is that if you're playing past Lv200 for RDR boost to hunt SJS or Psycho Wand or whatever, there's also the very real possibility that you'll just find it before you even hit the RDR boost cap.
25% is not going to make it start raining ubers from the sky.
I already found my Psycho Wand. I'm hunting another one to sell it. 25% RDR on enough players will make more of them drop, and decrease its price. Even if people get lucky and 2 or 3 drop within the same 1-2 month timespan the price substantially drops - and you actually have to hold onto it and not sell it if you want to make a decent buck. This has happened in the past (thanks plat badge). THe price of p-wand dropped by at least ~150 PDs during that time.
Also, instead of trying to turn on each other over how "broken" it is, if you could give us some actual alternative suggestions (such as section ID changes!) then we'd love to hear them. We're implementing this for the players first - not for our own secret agenda.
I did: I suggested 5% RDR boost and "always max luck" (5%) for a total of 10% permanent RDR boost.
And possibly allow people to unlock the boost on other character slots as they get closer to 450 mil (idk lol)
Idk maybe I'm wrong but, after playing the bloated Ultima version, the vanilla-ish Ephinea is so refreshing. This just seems more ultima-ish than ephinea to me imo
^ This is why I think the 25% boost is too much. It doesn't feel like Ephinea. Even if it is somehow "balanced" according to others.
By that same logic, why start a new character after hitting even Lv. 200? You have go all the way through N-VH again, and you could hunt rares much faster on your already-existing Lv. 200. Suffice to say that, despite these factors, players still regularly start and level new characters because they love the game. I fully intend to work multiple characters toward Lv. 250 and not as a race, but as a chill experience to know that, despite the fact that I'm playing a Lv. 200+ character, it's for a greater reason.
(My RAcast should be about Lv. 206 to 207 already, so I'm very excited, LoL)
N-VH takes like a few hours. You can do it in an evening.
And besides HUmar/HUnewearl (which have no ATA shield until 180), it's fairly easy to max key stats on other characters very early (my HUney had ATA and ATP maxed essentially at level 150 - and I'm sure a human like a RAmar could do it even sooner).
This doesn't compare to the level 250 grind at all. My HUney "can efficiently hunt rares" at level 150, which is nothing. But once level 250 becomes a thing? Nope fuck that, not playing HUney anymore.