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Make sure you actually read the post before commenting.
So a thing that happens on PSO is that people get to level 200 and then stop playing, because a lot of people don't like "EXP Waste", but they don't want to start all over again on a new character, because that's borink and they want to play their favourite class. 200 doesn't take very long either (relatively, that is), considering the strength of Episode 2/4 EXP alongside the relatively frequent double EXP events.
So we want to propose the following:
A soft level cap of 200, and a hard level cap of 250.
The way this would work is that once you reach level 200, your character will be complete in terms of strength and statistics. Levelling past 200 will not net your character any stat gains, it is simply an optional grind. Once again, there will be absolutely NO stat gains for any levels gained past 200.
Obviously, the EXP required to level past 200 will be rather high (at the very least, at least 5,000,000 EXP per level), and naturally there won't be no rewards either. While we're not 100% sure on what to give the players, the current proposed idea is a point of rare drop rate every other level, meaning at level 202, you get 101% base rare drop rate, level 204 gives you 102% base rare drop rate, and so on and so forth, capping at an extra 25% rare drop rate if you manage to smash the extra level grind. This is subject to change though and there may or may not be other small things too like being able to change your ID or name if you get to a certain point, but don't hold your breath for any of this stuff.
The point of this is to promote people playing their completed characters, instead of just simply quitting since they feel like they're wasting EXP (many players do this, despite not having everything they want in terms of item hunts).
Of course if you get to 250, that's the end of the EXP grind, but you do have a boost on that character meaning it's still more efficient to hunt on them for reasons other than "they kill faster". What you do from then on is entirely up to you.
The main question is: What do the players think of this idea? At the very least we want players to not feel like they're missing out when they hit 200, because while you do earn EXP, it doesn't exactly do anything.
tl;dr: Read the post.
Please keep any discussion civil, thanks. For now this post will serve simply for discussion to gauge what players think of it in general, rather than a poll as the last two topics have been.
So a thing that happens on PSO is that people get to level 200 and then stop playing, because a lot of people don't like "EXP Waste", but they don't want to start all over again on a new character, because that's borink and they want to play their favourite class. 200 doesn't take very long either (relatively, that is), considering the strength of Episode 2/4 EXP alongside the relatively frequent double EXP events.
So we want to propose the following:
A soft level cap of 200, and a hard level cap of 250.
The way this would work is that once you reach level 200, your character will be complete in terms of strength and statistics. Levelling past 200 will not net your character any stat gains, it is simply an optional grind. Once again, there will be absolutely NO stat gains for any levels gained past 200.
Obviously, the EXP required to level past 200 will be rather high (at the very least, at least 5,000,000 EXP per level), and naturally there won't be no rewards either. While we're not 100% sure on what to give the players, the current proposed idea is a point of rare drop rate every other level, meaning at level 202, you get 101% base rare drop rate, level 204 gives you 102% base rare drop rate, and so on and so forth, capping at an extra 25% rare drop rate if you manage to smash the extra level grind. This is subject to change though and there may or may not be other small things too like being able to change your ID or name if you get to a certain point, but don't hold your breath for any of this stuff.
The point of this is to promote people playing their completed characters, instead of just simply quitting since they feel like they're wasting EXP (many players do this, despite not having everything they want in terms of item hunts).
Of course if you get to 250, that's the end of the EXP grind, but you do have a boost on that character meaning it's still more efficient to hunt on them for reasons other than "they kill faster". What you do from then on is entirely up to you.
The main question is: What do the players think of this idea? At the very least we want players to not feel like they're missing out when they hit 200, because while you do earn EXP, it doesn't exactly do anything.
tl;dr: Read the post.
Please keep any discussion civil, thanks. For now this post will serve simply for discussion to gauge what players think of it in general, rather than a poll as the last two topics have been.