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Right. No plans for Xbox support due to XBL, PS2 limits what can be done for a smaller audience and increases workload on a small team so was not supported (...was the logic, iirc)Clementine supports only PSUv2 (AoI) on PC, not on PS/Xbox and not PSUv1 on any platform, right?
Yeah the more I play the more I'm figuring it out. It's pretty shallow and yet weirdly addictive, like the Musou games. Finding a PA that positions you nicely is super important. Also weapons with lifesteal seem very strong.They still work on the game but unlike here, all update notices are confined to the public Discord and occasional Wiki post.
While pretty much everything related to story mode and NPCs is missing, you still get the core game since these were geared toward the single player aspect of the game (minus something like Bruce's Dungeon, but oh well.)
I dunno what to tell you about the combat. Server ping can be a serious issue but it was always ass on Xbox 360, so it feels better on Clementine. Defense is more relevant on PSU than it is PSO but positioning is still almost half the game. With the large selection of weapons it isn't always apparent which angle you should approach either. Especially with melee characters.
But eventually you become strong enough to just faceroll groups of enemies and Tornado Dance your way to the designated point so you don't break the grouping of your other dps friends.
PSU's combat is for the most part, directionless. And didn't become otherwise until PSP2 released and even then there were massive glaring issues, such as the entire design being fundamentally incompatible with Forces. There was little real benefit to playing any class other than Hunter in PSU/AotI, as they were the only ones with access to Photon Arts and thus the only classes with any actual layers to their gameplan.I really like the atmosphere in the game but the combat makes me mad. Why does everything I do have so much startup and recovery, yet enemies are fast, plentiful, have some really obnoxious attacks and seem to only get flinched when they feel like it? It feels like playing PSO2 without a dodge or block button, though I'm pretty sure even in that game enemies were more responsive to getting bopped in the face. The most stress-free experience I had was going Acrofighter and spamming PAs that move you around a bit to dodge at least SOME of the damage coming my way. The rest is just CHUG those -mates.
Dunno if the original game was like that though or if it's just lag/incomplete pserver jank.
Thats the kind of wonky oversight that bothered me about PSU lol. That wasn't fixed until an entire new entry was released, and one that didn't even get a real EN version at that. By PSP2i they were much better to play but I was kind of done with PSU at that point.someone clearly never played psp2i where forces are like the best class and arguably the most fun.
Forces were compatible with the PSP2 changes, they just forgot to give them a way to build chain, which was fixed.
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One thing I can give PSU is the lobbies are damn pretty. I love Moatoob as well.