thegmk
Thegmk#5690
- Gender
- Male
- Guildcard
- 42000103
I like the idea of an EXP toggle rather than a new mode or "perma" level 1 feature. Seems like it could be easy to implement, although I know nothing about the game's code so maybe not.
This is like the idea of "twinking" in other games, where you try to find the best possible low level gear. It makes a lot of the lower tier gear more relevant and adds new challenges.
Could even open the door for challenges similar to Time Attack where players are required to be level X or below and then have to complete X quest or area without dying, or as fast as possible, etc.
Yeah, something to the effect of like...
You cap out at the base level of each difficulty (1, 20, 40) and can only equip items from that difficulty. Twink to the best of your abilities and see how far you can get in a normal run of all the episodes without quests.