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My post was only considering your track record is all. I do appreciate many of the things you've done for the server, but it really has felt like in the past you disregard a lot of what is said. Since you're reconsidering ESP that says this isn't the case right now.especially No Hit's tears and assumptions about me.
The meris spit timings are very dodgeable, so to me the stats don't matter TOO much. For multi spawns it depends on the class too. By example lets take the first 2 meri spawn in pw4. For up to two meris with option-weak classes like Hunl and Humar I CK the first one with demons mechs or charge vulcans on spawn so the second doesn't have a chance to lock me down. That way I can just dodge the spit attack and kill the second.Just a couple of random questions, but how do you guys and gals deal with this in one-person mode?
Mericarol is considerably more buff in Ultimate one-person mode as well as having their ESP at the correct value of 100. Do you guys just not play OPM Episode 2 in Ultimate?
We added all the multiplayer quests to one-person mode quite some time ago, which is also not a "vanilla" thing. How do you deal with Mericarol in the SAME quests in OPM in Ultimate? Or do you just say it's too hard, can't deal, and play multiplayer mode with the weaker version of it instead, because you can exploit the oversight?
Ephinea isn’t too far gone at all (yet) when it comes to being vanilla in terms of combat/gameplay. I know that when you say this you mean literally and are counting QoL and drop changes, but changing enemy stats feels like such a huge step in the wrong direction away from those things even if it’s just this one enemy (for now) because it affects the way virtually every CCA-area quest in Episode 2 multiplayer is played, the way specific classes handle the enemy, and increases the difficulty of an episode that deserves it the least.Yeah, as I already said, Ephinea is no longer vanilla. So, the vanilla argument goes out of the window with me.
Cheers for that. This gives me hope.ESP change is being reconsidered
Why are you attacking us?Or do you just say it's too hard, can't deal, and play multiplayer mode with the weaker version of it instead, because you can exploit the oversight?
I haven't interacted much with you Soda. I really do appreciate your work on the projects that have lead to Ephinea we have today, and keeping it running. Seriously. Thank you. PSO and Ephinea are core to my being by now.Also, to be quite honest, I'm not really that concerned with preserving a game in its exact form for a small group of players who want it to be exactly as they remember it from 20 years ago. You can miss me with that.
Big whoop. You may have to hit it a few more times.
PSO isn't a modern game, and defies nearly all modern game trends and designs. Trying to treat this like a modern game will push away longtime players, and kill the staying power of the game even if you bring in new players. Longtime players provide the community and info and knowledge sharing that is so core to the experience to begin with, let alone that PSO is a 4 player dungeon crawler at its core - you need players to party up with. It's advantageous for you to keep them around.Keeping a game completely stagnant is also a good way to make sure a game dies. So, you lose whether you keep things the same or you try to be different.
I'm not aware of the bugs with these monsters. You can PM me more details as to keep this topic onto the Mericarol.This may be off topic, but there are other enemy status bugs that exist.
(Sinow Breill and Sinow Spigell)
I am surprised you did not mention them when I saw this topic.
Why mention Mericarol ONLY?
Honestly, taking a look though ep2 enemy stats, this opens a massive pandora box of enemy stats that sega clearly threw together and never fixed, just some notes from my frantic look though, sinow spigell and berill have both weird stats across hard, very hard, and ult, including doubled EVP in different difficulties for each one, higher xp in OPM for several difficulties, higher ESP for spigell in normal OPM, and then theres stuff like gi gue being hellable in hard multi, epsiguard ult OPM being copy pasted from VH, del lillies having higher DFP, EVP and ESP in ultimate OPM, and so on and so on and so on.. whats the criteria for which stats should be fixed or not?Hi Im Mewkey , a japanese player in Ephinea.
Im using Google translation.
So Im not sure my English is correct , but I want to tell my opinion.
I cant vote Yes or No to this poll.
If we talk about fixing Mericarol's stats , we should talk about 2 more things at the same time.
1st , I think stats of Sinow Berill and Spigell should be fixed samely.
2nd , item like Asteron Belt should be fixed samely.
I can finally vote Yes or No , If you are going to fix all of these.
Ill say Yes.
And this is just my wish...
How about making an another mode [fixed psobb] , like the Anguish?
or make a command [/fixed psobb]?
I dont know how hard to make that , so please forget my wish if it is to much hard work.
Thanks for reading this.
And thanks for operating PSOBB Ephinea.
I love this server.
On the contrary. I combat these changes because I personally believe they go against the growth of the community. I don't know if you've realized or read logs concerning this but, without calling names, people aren't exactly nice to each other sometimes when they get frustrated by lack of contributions and EP2 is mostly to blame for it, so newer players get hit the most with the change whom are partly looking for social interaction. I'm gladly taking them under my wing and its incredible that they can actually do things without me having to do everything (even though I'm also ok with that too, I even enjoy it), and its also amazing to see how much better those players become overtime, but I'm not everyone, and I've seen players leave in unfortunate circumstances sometimes.