Maximum Attack E Time Records.

fang.gif Mew's lust for keeping ppl Alive during runs is well known...but Just WATCHING how you Ubers play running around with only SINGLE DIGIT Hit Points.... Would totally be having mew licking her fangs the Entire run hovering over her RESTA button like.....
 
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You guys make me wish my gear was sphered. Need to get in on some action. Nice runs.
 
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Getting @astallasalion some HBR when he taught us how to play seabed.
4p_seabed_445.png
Rin (FOmarl) - {astallasalion}
Plasma (HUcast) - {Ender}
Sange (HUcast) - {CritDraw}
Soft Mist {RAcaseal} - {Travendus}

And a work in progress that will get a video with a cleaner run.
4p_mines_354.png
Sange (HUcast) - {Sange}
Elixir {HUcast} - {Ender}
Qi Breaker {HUcast} - {Travendus}
Zero 641 {FOnewm} - {Zero 641}
 
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Sange (HUct) - {CritDraw}
Elixir (HUct) - {Ender}
Qi Breaker (HUct) - {Travendus}
~~~~~ (FOnm) - {StevieWonderDownUnder}

Pretty decent run, not perfect. Could honestly run for an eternity for perfect RNG and execution. Several minor mistakes and DMC throughout. Could definitely save a few more seconds.

Sange's POV

Ender's POV

Stevie's POV

Cool Canune Ring Strat
 
forest_321.png
Qi Breaker (HUct) - {Travendus}
Elixir (HUct) - {Ender}
ST-84 (RAct) - {CritDraw}
Smedley (FOnm) - {Paradox}

cca_350.png
Qi Breaker (HUct) - {Travendus}
Ravage (HUct) - {CritDraw}
Tzatziki (HUcl) - {Ender}
Arsuru (RAmar) - {Arsuru}

temple_348.png
Merry (RAml) - {Ender}
Ravage (HUct) - {CritDraw}
4 bit 9d (HUct) - {Paradox}
Qi Breaker (HUct) - {Travendus}

tower_528.png
Ravage (HUct) - {CritDraw}
Qi Breaker (HUct) - {Travendus}
4 bit 9d (HUct) - {Paradox}
Falafel (HUnl) - {Ender}

Aiming for videos of planned runs for both CCA and Tower before the event ends. Still a fair amount of time to save in these quests with the right classes and planning.

If the quests were planned... I think CCA is sub 3"30, Tower maybe close to 5ish. Maybe 3ish for Forest and 3"30 for Temple.
 
MAE_CCA_4p_307.png
Qi Breaker (HUct) - {Travendus}
Ravage (HUct) - {CritDraw}
Nan (RAml) - {StevieWonderDownUnder}
Plasma (HUct) - {Ender}

B> Dissertation on slow Gibbles phenomenon. It seems they can become slow without ever jumping or resetting to their spawn location.

Everlasting battle against hell RNG. Some mistakes as always, lost a second or two in third room because the Mericus was DMCed. Stevie's death at the end is intentional to make the Gibbles targetable.

Sange's POV

Stevie's POV

Ender's POV

stevie_HP_drop.png

And compliments of the low iq breaker
 
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The slow Gibbles spawn seems pretty simple, AFAIK. They get up quickly when they spawn, and they get up slowly after they use the jump attack. If a Gibbles uses the jump attack even one time, including a failed jump attack from the wall glitch, every Gibbles that spawns from that point forward will have the slow spawn animation. It appears that the game replaces the spawn animation with the jump attack animation by mistake after any Gibbles uses the jump attack.

The only way to fix it is to close the game and open it again. (It's been suggested that dying can somehow fix the spawn animation, as well.) Unless you're able to freeze and kill every Gibbles the moment it spawns so that it never has a chance to jump, preventing the bug is pretty much impossible. Desync with the spawn animation between clients can cause situations where other people can attack the Gibbles, but you can't, most likely because you got the slow spawn, and they didn't.
 
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4p_spaceship_331.png
Plasma (HUct) - {Ender}
Sange (HUct) - {CritDraw}
Nan (RAml) - {StevieWonderDownUnder}
Qi Breaker (HUct) - {Travendus}

Only two nights to run with this party before Trav left for the rest of the event. A couple of spawns were slow because of some safe strats (Gillchichs failing down and Delsabers in general are :mad:) and some mistakes here and there.

Ender's POV

Sange's POV

Stevie's POV
 
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