Increasing PSOBB's draw distance

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I haven't had too much time with it yet, but I am liking what I have seen. Doesn't seem to work too well with the first portion of Jungle unfortunately. I have not ran into the other issues mentioned outside of the flickering/flashing.

No performance impact I have noticed, buuuuut 6700k and GTX 1080.
 
bear in mind that my computer is an aging-yet-capable dinosaur (i7 3770k, Radeon 7870, 1080p) but when i tried max distance, i noticed some significant slowdown in subdesert. i backed it off to about midway on the slider and the slowdown disappeared. this is the kind of thing i would occasionally notice with a few heavy spawns in E4 Fiasco this past Xmas, but this was on multiple rooms, solomode, on spawns of like 3-6 enemies. the quest was NMU4 btw.

cool idea for sure, and my issue just could be that i built my computer in 2012.
 
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Only slowdown so far that I've had was in MA4C after the quicksand room in the room with the big skeleton when the big merissa spawn happened. I think large numbers of them in general is an FPS killer as I've noticed slowdown from them before the update in Max Attack S and that one War of Limits or Mop-Up quest (I forget which, it's some quest that people only did in seasons for the achievements) where there is a huge amount of spawns at the very end. I'm using an RX480 and i7-6700. That's with all settings on max, at 1440p, and with the draw distance at max.
 
So, after some troubleshooting, we've come to the following conclusions with the draw distance (also put in the first post).

If you get massive slowdown with an extreme draw distance, your computer is probably not strong enough to handle your clip setting and we suggest you to back off the clip distance some.

If you get flickering and glitching with textures with extreme draw distances, it's recommended that you use "Pixel Fog" as opposed to Vertex or Emulation Fog, as the other fog settings can cause these issues. If you're on Pixel Fog already, still get flickering and you're using an AMD FreeSync monitor, make a FreeSync profile that DISABLES Freesync with PSO.
 
Figured I should post since I have been having some issues at max draw distance.

My Specs:
Code:
GTX 970
Ryzen 1700x @ 3.40GHz
Corsshair VI hero
32GB DDR4 Corsair Vengeance (8g x4)
10 Fan cooling system.

It's only a few months old and a super upgrade from my old laptop that couldn't even run PSO well so I am loving it for many things, PSO and other. I love the draw distance and have been using it at max since this update. I have had no noticeable issues. One thing I have noticed is that in Seabed only (in certain rooms) it drops down to about 21-23 FPS which I never thought I would see on this system haha. I use no ENB or anything like that (at least not yet), and the fag removal patch, so that is not affecting it. Soon I will be testing out lower distances in Seabed and seeing if there are any issues still. Loving it otherwise!
 
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i have an old pc (i5-3ghz, 4gb ram, radeon R7 200) so probably not going to stretch my viewing distance.

My question is: will this influence party-play though? (one player can see much further than the other)
 
My question is: will this influence party-play though? (one player can see much further than the other)
Even if one player can see further than another based on their draw distance setting, it doesn’t really give any advantage.
 
Any word on fixing the flickering textures?
Specs: radeon m390x with 4GB, 32GB RAM, etc.

So in theory plenty of hardware memory to use.

I just see a little bit here or there. Textures around boxes, occasional textures around various things ..

Almost not enough to worry about turning clip range down but still.
 
Any word on fixing the flickering textures?
Specs: radeon m390x with 4GB, 32GB RAM, etc.

So in theory plenty of hardware memory to use.

I just see a little bit here or there. Textures around boxes, occasional textures around various things ..

Almost not enough to worry about turning clip range down but still.

Of course, that is expected since alot of PSO textures are of a fixed size.
It's never an issue with normal PSO draw distance since stuff disappear when you are further from them.
Someone has to add proper mipmaps to the textures to resolve these issues.
Adding the mipmaps is a small memory overhead which is irrelevant nowadays, but was a big deal on the 16mb ram/8mb video ram dreamcast back in the days.
 
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