@alex! I concede that you can get a decent boost with minimal effort on HBR.
If the developers insist on not removing HBR, I suggest the following:
1. Do away with the RNG of the three to five quests per month. Stick with three. That way, it doesn't take an unhealthy amount of time to complete a rotation.
2. Max out boost at 200 rather than 300 HBR points. (Keep the total possible boost the same, but cut the points needed down to 200 and tighten up the DAR / RDR boosts.)
3. Allow players to vote off quests they don't want to see on HBR. (Ie. extremely weak quests like East Tower.) Maybe limit this to once per calendar quarter and only if there's significant player pushback against a quest. Quests that are voted off will not return to the HBR pool for two years OR MORE. After they have "done their time" players can vote if they want the quest to return.
4. Add more quests to the eligible pool. Too many quests are not eligible because their "enemy counts are too high," but their length is never taken into account. For example, if we look at the sheer number of "enemies killed per minute" and nothing more, then Tyrell's Ego is no more egregious than New Mop Up Operation # 3, so why can't TE be included in HBR?
5. Allow HBR points to be reallocated but with a transfer penalty. So, let's say my HBR score was:
Quest 1: 60 points
Quest 2: 0 points
Quest 3: 60 points
And let's say this is because I really hate Quest 2 and am dreading playing it. This system would allow me to transfer points from my other Quests at a STEEP PENALTY. We're talking like, three points taken from one quest can be reallocated as ONE point to another quest. So, if I decided to give up 30 of my points from Quest 1, then it would look like this afterward:
Quest 1: 30 points
Quest 2: 10 points
Quest 3: 60 points
Players will not be allowed to boost quests beyond 36 points using this method so that it can't be abused. But this way, I could still PARTICIPATE in HBR, at a SIGNIFICANT COST, without having to suffer through a quest I hate.
Parting thought: Too many of the HBR-eligible quests have wimpy spawns (ie. East Tower), filler hallways that intentionally waste the player's time (ie. WOL4), and lack of challenge (ie. EN1). This needs to change.
(Most of the offenders are Sega-made, at least, which is a compliment to Ephinea's staff.)