How would PSO change if the max level was 150 instead of 200?

Zues said:
No, I'd like the people claiming to be so great at this game to use things that aren't so blatantly broken like hell and demons. If they're so great, why don't you prove it by not using weapons with blatantly broken specials.
One thing people fail to understand is that Time Attack is the anti-ego hobby. Your assertions don't matter, everything is based on time and is therefore purely empirical, if someone can get a time you can't, you're missing something. Is it gear? experience? grinding? "general skill"? It's an optimization problem that requires constant active critical thinking. We define (or to be more accurate, approximate) "skill" via good times.

The only meaningful criteria to evaluate "skill" in this game is via time. Obviously it's not the be all end be all of PSO, The Video Game, but if you wish (and you might not, and that's perfectly fine to play that way) to make any sort of objective statement and be taken seriously, it's literally the only meaningful framework.
Let's explore other criteria:
1) Not dying: This is trivial; snipe from doorways or have a fo constantly casting resta, alt-backspace. Any time spent resetting spawns in doorways or spamming one button to heal could be better spent contributing to killing enemies, considering the goal of every quest is TO KILL ENEMIES. There are numerous ways to contribute to this; casting zalure, freezing dangerous enemies, freeze trapping a spawn immediately, or just doing DPS.
(I honestly think this is the only other thing you can consider an objective measurement, and proved meaningless re: skill)

In my honest interpretation, you're clearly implying that people who play to be efficient, and use the most efficient items, cannot play efficently when restricted to inferior items. This is laughably naive, given any set of restrictions, optimizations will be found. It might be 'worse' (time-wise of course, any other metric is purely subjective and meaningless). This might come as a shock, but ANY restrictions you impose on ANYTHING is going to be "exploited" meticulously to determine the most efficient(broken) items for any given situation.

Zues said:
Of course I don't know for sure if its true or not. That's why it's a bet.
If you can't present a falsifiable claim, your post is meaningless. We can make some bets using emprirics but i doubt you'd be interested, because you'd lose, given that once terms are established you can't move the goalposts.

Zues said:
Because in my experience, combo or not, using DF to one shot kill anything in sight doesn't show any ounce of skill.
You're completely wrong and I can come up with multiple scenarios where this is the case in any serious multimode quest of your choosing. There are many situations where you have to react based on; your own hp, what you think your teammates will do, and react (in the moment) to what they actually do.

Zues said:
low% edge cases
You can add any restrictions you want, that's the beauty of the hobby. You can be competitive with any meaningful restrictions, the difference is that these people only make claims based on their accomplishments. You, on the other hand, claim that everyone who plays with less (self-imposed btw) restrictions is less skillful than yourself, based on some heavily biased undefined definition of skill.
 
No, I'd like the people claiming to be so great at this game to use things that aren't so blatantly broken like hell and demons. If they're so great, why don't you prove it by not using weapons with blatantly broken specials. Odds are, no one that plays on BB is willing to show that kind of prowess. They like to brag about having it, but don't like to exhibit any of it.
I don't see anyone bragging on here but I'd like to see you battle @Dongra @Zen or @VENOM since you're referring to the whole game. These guys are pretty good ta'ers but also play the rest of the game (cmode and bmode).
 
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