Aleron Ives
Member
I would have liked to just release my documentation and updated files with the manual, but Schthack forbade me from doing so long ago, as he didn't want multiple assembly lists floating around. I thought that I might have to release everything anyway when SCHTserv died, as I would have been the only one left with this information, but then the server came back and restored my obligations.A full manual would be a good thing too if you're the only one left who can do it.
The last time I got a message to him regarding Qedit, he said he wasn't interested in trying to update it yet with all of the new Episode II documentation I've made. I suppose he's too busy with the Episode III rewrite they've been doing over there to work on anything else right now.
V1 is a glorified beta and has tons of garbage debug text for all sorts of things.You also mentioned that Lee used sega opcode names, did he retrieve them from the client binary? And if so, why does the binary have a textual representation of the opcodes?