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If people are scared of dying go play normal mode. It's hardcore. I vote we make dolls useless 100%.
deaths are absolutely unavoidable sometimes, this game really isnt possible to balance for hc
desync alone is a nightmare sometimes (rip shitabrick x2), or if something happens irl and you have to be away from computer for a bit but not long enough that alt-bs is warranted
when you get a couple hundred hours into leveling/gearing your charIf you're scared of losing your character then dont play Hardcore
I understand your point here, but the vision that Sodaboy had for HC just doesn't happen to be that way. There's no permanent danger level after a while (even before TE, Scapes weren't too hard, although not quite as easy), because Scapes are quite common in general.I disagree with these proposals!
changes for the worse and new rules are a little late to be imposed on us don't you think? we did our planning according the rules of the server and what is happening now I think is unfair! also we don't play here to prove something to someone! Besides server has many options and we select one of them…
i played the absolute dog shit out of hc during event (iirc only made the hc account after it had started)Well, I do believe scapes should be more difficult however I also hope this does not happen. The times I am on hardly any at all already.
Sometimes, I just want to pinch your cheeks.hows that for hardcore
it's easy to talk up never dying, i've yet to see anyone accomplish it on hc
just don't go to mines/spaceship or kill them before they get out of control, you rarely see more than one or two baranz at a time outside of quests anywayreducing Baranz missle damage so that the missles don't automatically kill you the moment you get enough HP to stop falling down
don't stand next to a wall if there are recons presentreducing Recon's saw damage so that it doesn't automatically kill you if you are close to a wall and don't get pushed away
notice your tp dropped and realize where the bringer is and is aiming at, and walk out of the way. alternately, use /hp unitsreducing Dark Bringer's rifle blast damage so it doesn't punish Forces who practically have to reach level 200 before they can survive it
hit it so it doesnt shoot megid at youreducing the Megid level on Deldepth