Spuz
Without rain, nothing grows.
- Gender
- Male
- Guildcard
- 42002473
- Guildcard 2
- 42002669
Some of you may remember that schthack did this back in the day and while we don't want to follow down the footsteps of that place, this was certainly one of the few changes that was actually good imo.
Right now:
Casts get 150 but as they don't have mind it becomes easy to cap these classes.
Humans get 250 which makes it easy to cap these classes.
Newmans get 150 and it's horrible trying to max stats for these classes.
I'd go as far as to say Sega are racist bigots towards these beautiful pointy-eared creatures
So my proposal is to add 50 (or even 100 to be same as HUmans) materials to make Newmans easier to max. This doesn't change gameplay whatsoever nor is it game-breaking since the caps will remain as they are obviously and stats like DFP/EVP are not really ''essential'' in PSO anyways. The biggest benefits I see other than being able to max stats on Newmans (possibly; still going to be rough) is using certain weapons earlier (Clio on HUnewearl, Tyrells on FOney etc) and FO's possibly not having to switch mags for melee/nuking.
Right now:
Casts get 150 but as they don't have mind it becomes easy to cap these classes.
Humans get 250 which makes it easy to cap these classes.
Newmans get 150 and it's horrible trying to max stats for these classes.
I'd go as far as to say Sega are racist bigots towards these beautiful pointy-eared creatures

So my proposal is to add 50 (or even 100 to be same as HUmans) materials to make Newmans easier to max. This doesn't change gameplay whatsoever nor is it game-breaking since the caps will remain as they are obviously and stats like DFP/EVP are not really ''essential'' in PSO anyways. The biggest benefits I see other than being able to max stats on Newmans (possibly; still going to be rough) is using certain weapons earlier (Clio on HUnewearl, Tyrells on FOney etc) and FO's possibly not having to switch mags for melee/nuking.
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