I've been playing LHB with Zen a lot since it came out.
I think it's a nice quest with a lot of potential, but i think it has many problems.
(To me) Difficulty is nice when you can handle it doing the right choices and knowing what you are doing.
In this quest many things are just tedious and not really "hard". I'll try to make a list of what i liked and what i didn't like. ( i'm not asking to change this just exposing my opinion)
What i didn't like:
- Big group of teleporting epsilons in the end
Too much RNG, maybe a clean strategy to clear those might exist but, to clear it consistently in normal play you have to rely on invincibility triggers (rng based) or just be lucky. Bad idea IMO.
-Ill Gill + Recoboxes maze
Totally doable, but it will just be annoying, no way you can define this room hard over annoying, just plenty of rng, ill gils spawning too much far and recon coming visit at you at random times that you can't dodge properly cause stucked in the maze.
The thing i liked less in the mission for sure.
-Spawns that are supposed to be compact are too much spread all over the place.
I don't mean when the spawns are 1-1-1-1-1 for the room, that's fine ofc.
A good example of this is a 3 del lily+3 ill gill spawn in a tower 1 S shaped room or a 2 gibbles+2 delbitters in a tower 1 room where you have a wall right after the entrance
They just spawn too far from eachother and you can't controll them reliably even if you know spawns. Matt edited this very well you might want to check it.
-Tower 2 900k ill gills spawn
RNG at his most pure state. You might call this "hard" but it's not, really.
Random Things
-CCA
No doors felt strange.
You can just keep menu open to avoid forced warps.
-Tower 2 walls corridor room
You can just keep menu open to avoid forced warps and cheat. Very good spot since mericarol bullets don't go through walls, you have ring, and can stay ranged avoiding megids.
-Tower 1 teleporters room
Monsters just spawn when you kill a wave instead of spawning when you teleport, you can just backtrack and kill them from far behind, i think they should spawn on teleport with a few missing recoboxes (expecially the one in front of mericarol)
-Epsilon in small rooms
There are 3-4 of those iirc, 1 is skippable since you can (i know i wrote this 200 times) just keep menu open to avoid the forced warp.
1-2 of them are perfectly doable if you keep epsilon in the middle of the room, and i think they're totally fine (a bit rude maybe) and i kinda like them.
The only one i think it's not fine it's the one that spawn in a corridor of the Tower 2 first big square room, no way at least 1 people have to sacrifice to kill him without relying on invincibility triggers (in random parties most likely will be the chaos).
-What Server's Staff wants from the quest
Since this quest is meant to be played by everyone, i think you could make tower 2 optional.
I like tower 2 but, as far as i heard, me and zen are the only ones that like it. Not really playable by everyone expecially out of sandbox mode. (Me and Zen only play sandbox mode)
I liked all the remaining part of the quest, something more something less but i think it's a pretty good quest with many big problems.
I played Matt edit too.
I'm not here to talk about ethic of what happened.
I think he corrected many of the problems i was talking about and both the quests flowed much better after his edits but, i also think he removed too much things(according to my personal taste),RIP tower 2.
Since, as Staff member, he wanted both quests to be played by everyone, i can understand many of the changes he did and i think would be just egoistic by my side not agreeing with them (i remark i'm supposing the quest playable by everyone thing)
Sorry for the wall of text and sorry for the eventual bad English.
This is what i think, i hope i didn't forget anything, if i remember more about the quests i will let you know.
Edit1: Another thing is the last room of Tower 1, i think it's too messy.
1 epsilon shooting at you with 100 monsters around when you are into the wall to avoid mericarols. Without the epsilon is much much better.